Clovenhoof
Mongoose
I'm thinking about introducing the possibility of some kind of magical tattoos to my game. In another game (Shadowrun) that stuff also exists, there you have to invest Karma (relates to XP), and the tattooed area increases exponentially to the power of the spell (which balances the whole thing: many spells are useless with low power, and you only have so much skin to paint, and it's permanent, so think carefully).
So the main requisites for an imbued tattoo would be:
- permanent
- limited power (not like the D&D menagery of gadgets)
- available to anyone, provided you find someone who can make them
- since magic often has side effects in sword&sorcery, it could well be a tradeoff of some sorts -- i.e. you get an advantage but also a disadvantage. However, all in all it is supposed to be a treat.
Now for the question what those tattoos could achieve anyway. Examples:
- I suppose that historically, tattoos might have been used as a ward against spirits or somesuch. So they might give bonuses to saving throws.
- Rune of Jhebbal Sag might come in handy as well
- there should be no actual physical bonuses imho; I just don't see how a picture on your skin would improve your strength or make you faster.
- however, certain skill bonuses may be an option, like a Stealth tattoo.
- maybe they should also have an impact on Reaction rolls, though that could go both ways -- either giving a bonus or penalty to your social check, depending on the situation and what the other side thinks of the tattoo. (For instance, chicks dig tattoos.
)
There's also the question how to prevent exploits or extensive twinking.
- You could, for instance, treat tattoos exactly like feats, including that they occupy feat slots. This of course would make the whole thing rather moot, as it would reduce the tattoo to a purely cosmetic aspect. Also, I don't see a good reason why you could only get tattooed every three levels.
- alternatively, you could treat the tattoos as "free bonus feats" (where "free" means they don't take up a feat slot). This limits bonus stacking. For example, if a tattoo bestowed Iron Will, you could not also get the Iron Will feat with a regular slot for a total +4 save bonus. On the plus side, the tattoo counts as feat for meeting future prerequisites.
- or you could treat tattoos not as feats at all, but rather make them more limited bonuses. For example, one tattoo might give you +2 against Hypnotism or something. However, I'm not very fond of that kind of bonus simply due to bookkeeping; you have to remember that the character gets this bonus against this type of spell or whatever.
- the area and location covered by a tattoo should also match the tattoo's effect. For instance, if we stick with Saving Throw bonuses, Will would go on the head, Fortitude on the torso, and Reflex on the limbs.
Cost/Drawbacks:
One shouldn't be able to just go to any old tattoo parlour and get nine levels worth of feats painted on them. Since money is mainly symbolic in Conan, the _real_ cost would have to be different.
- maybe the ink would have to be prepared with hard-to-get ingredients, like the spores of some obscure lotus, you get the idea. *Bing* one more adventure.
- maybe those tattoos cost blood. Lose permanent hitpoints proportional to the tattoo's power. A sorcerer might also be able to pay with permanent power points.
- maybe they cost XP - which of course would be just a temporary setback, since you can accumulate any number of XP throughout your career.
- maybe you have to pay a Fate Point as well.
Alright, your turn. What do you think of that, any ideas to the matter at hand?
So the main requisites for an imbued tattoo would be:
- permanent
- limited power (not like the D&D menagery of gadgets)
- available to anyone, provided you find someone who can make them
- since magic often has side effects in sword&sorcery, it could well be a tradeoff of some sorts -- i.e. you get an advantage but also a disadvantage. However, all in all it is supposed to be a treat.
Now for the question what those tattoos could achieve anyway. Examples:
- I suppose that historically, tattoos might have been used as a ward against spirits or somesuch. So they might give bonuses to saving throws.
- Rune of Jhebbal Sag might come in handy as well

- there should be no actual physical bonuses imho; I just don't see how a picture on your skin would improve your strength or make you faster.
- however, certain skill bonuses may be an option, like a Stealth tattoo.
- maybe they should also have an impact on Reaction rolls, though that could go both ways -- either giving a bonus or penalty to your social check, depending on the situation and what the other side thinks of the tattoo. (For instance, chicks dig tattoos.

There's also the question how to prevent exploits or extensive twinking.
- You could, for instance, treat tattoos exactly like feats, including that they occupy feat slots. This of course would make the whole thing rather moot, as it would reduce the tattoo to a purely cosmetic aspect. Also, I don't see a good reason why you could only get tattooed every three levels.
- alternatively, you could treat the tattoos as "free bonus feats" (where "free" means they don't take up a feat slot). This limits bonus stacking. For example, if a tattoo bestowed Iron Will, you could not also get the Iron Will feat with a regular slot for a total +4 save bonus. On the plus side, the tattoo counts as feat for meeting future prerequisites.
- or you could treat tattoos not as feats at all, but rather make them more limited bonuses. For example, one tattoo might give you +2 against Hypnotism or something. However, I'm not very fond of that kind of bonus simply due to bookkeeping; you have to remember that the character gets this bonus against this type of spell or whatever.
- the area and location covered by a tattoo should also match the tattoo's effect. For instance, if we stick with Saving Throw bonuses, Will would go on the head, Fortitude on the torso, and Reflex on the limbs.
Cost/Drawbacks:
One shouldn't be able to just go to any old tattoo parlour and get nine levels worth of feats painted on them. Since money is mainly symbolic in Conan, the _real_ cost would have to be different.
- maybe the ink would have to be prepared with hard-to-get ingredients, like the spores of some obscure lotus, you get the idea. *Bing* one more adventure.
- maybe those tattoos cost blood. Lose permanent hitpoints proportional to the tattoo's power. A sorcerer might also be able to pay with permanent power points.
- maybe they cost XP - which of course would be just a temporary setback, since you can accumulate any number of XP throughout your career.
- maybe you have to pay a Fate Point as well.
Alright, your turn. What do you think of that, any ideas to the matter at hand?