Tank rules

zlatan

Mongoose
Ok im very new to this game so dont bite my head off at this stupid question im going to ask me and my dad was playing a game tonite and he was EFTF and i was USMC we both had 1 squad each and a tank each so we started gaming for my first time ever it was so good but then fell my joy at my abrams getting killed in one shot by my dads challenger 2 but i dont think we had the rules right can you please explain to me at shooting a tank with another tank any help whould be appreciated thanks Nick
 
ok tanks

they can shoot the big meeny gun once per turn evan though they get 2 actions

if you roll a kill then you kill the other tanks no saved just a big boom.

tanks in cover are harder to kill and hit.

hits allow saves

after moving the tank any directions (evan side ways) you can turn it to face any direction you desire and face the turret any direction you like as well. always keep front armour pointing where you think enemy will pop up to shoot you from.

tanks can only react by shooting there wee guns as lited on the cards.

most of the tank rules are on the cards realy.

hope some of that helps
 
Also worth pointing out that even if you lose your tank, you can still win by going after his infantry. Just make sure you use cover, or you will get ripped apart by the tank's MGs!
 
With the currently announced weapons, it's impossible to one shot kill a challenger while it's in cover. With a kill of 13+ and the cover bonus of +2 making it a kill of 15+. Rolling a 10 on the M1 and Challenger 2's main gun of d10+4 would only result in a normal hit.

So, keep your tanks in cover, even if it means you're not going to fire that turn, using both move actions to get the tank into cover is worth it.
 
I can second the commander in chief,

I played a game against the pikey brits with my heroic USMC, sempa fi and lost my paper think tank in one shot but butchered his infantry with my all american superiour guns!!
 
anton970 said:
I can second the commander in chief,

I played a game against the pikey brits with my heroic USMC, sempa fi and lost my paper think tank in one shot but butchered his infantry with my all american superiour guns!!

cant beleive you took yanks anton, not sure i can look you in the face again :shock:
 
I've been playing "bad guys" for years now I figured it was time I shifted to the true dark side!! I suppose it comes from watching too many american war films, i.e. platoon, heartbreak ridge etc...

Don't worry Mr Evil, I'm still fielding stupid amounts of germans for FOW!!
 
Ummm...

1812?

What where Britain, already involved in a war against France back in Europe beat off a US invasion of Canada and burnt down Washington DC...

If not for New Orleans and a few unrepresentative naval battles it would have been an overall bright outlook for the British Empire...


Nick
 
Dorb said:
Sorry, we yanks should make more films based on 1776 and 1812 for ya. - LOL. :wink:

na keep making films like u192 or what ever it was called, that still makes me smile!!
 
Turtle said:
With the currently announced weapons, it's impossible to one shot kill a challenger while it's in cover. With a kill of 13+ and the cover bonus of +2 making it a kill of 15+. Rolling a 10 on the M1 and Challenger 2's main gun of d10+4 would only result in a normal hit.

So, keep your tanks in cover, even if it means you're not going to fire that turn, using both move actions to get the tank into cover is worth it.

Sure, if you shoot at the front of the tank it can be a mite troublesome, but who wan'ts to shoot at the difficult, gristly bit when there's all that lovely soft underbelly (by which I mean side and rear armour) to shoot at. Flank that tank!

G.
 
GJD said:
Sure, if you shoot at the front of the tank it can be a mite troublesome, but who wan'ts to shoot at the difficult, gristly bit when there's all that lovely soft underbelly (by which I mean side and rear armour) to shoot at. Flank that tank!

If the flank is covered as well by terrain it's just as impossible there...So armour save is 3+ rather than 2+. So what? Won't be suffering one shot, one kill in a hurry...

Challenger is btw really nasty tank. 2 challenger vs 3 type-99 in cover. Despite PLA tanks having more of them and more points AND cover I would bet my money on challengers and more often than not they would win...

Nevermind if challengers are smart enough to use terrain themselves :lol:
 
the 99 isnt the greatest of tanks but its used in support of the infantry.

also in the real world the pla ride the tanks as transport, hope their is rules in advance book that allow armies to ride on tanks.
 
Mr Evil said:
the 99 isnt the greatest of tanks but its used in support of the infantry.

Got that idea yeah. Seems like PLA would be best of avoiding those challengers like plague and use T-99 to create armoured wedge driving off EFTF infantry to get those infantry carried PF-89's near challengers and THEN try to take on challengers. And definetly outflank them so that atleast somebody is shooting without challenger getting cover bonus.

Heh. Just to illustrate the difference: 2 tanks shooting each other in cover, 20 shots from both results in 9 dead T-99(plus bit more damage) and only 3 challenger(plus bit more damage). About 3 to 1 ratio :lol:

T-99 in cover, it's 5 to 3.

Both in cover: 5 to 1 and bit more.

T-99 is so much in trouble that it's not even funny :lol:. Reminds me of the first battle report in S&P. PLA player was REALLY optimistic to take on challenger in the first turn. Albeit it worked but still. Optimistic :lol:
 
yeah you need to attack the Chally in the side as much as possable to be honest.

you sorta need to keep the type 99 out of vision of the chally and ignore it and in return use the 99 against warrior and troops, then slowly the chally will come out of cover by 2nd and 3rd turn to hunt you down, thats the time to basicly gang up on it, then if that fails go back on the run for a turn or 2, dont attempt an open tank battle with the chally, your be doomed to failure lol.

on the other hand a good tactic is to use the PLA infantry tow units to take out the chally, with a final finishing shot comming in from 99, 2 units of pla and a type 99 can take a chally out over 2 turns or 4 turns in one game we played lol (pla stuff kept missing)
 
tneva82 said:
Nevermind if challengers are smart enough to use terrain themselves :lol:

As Dorward's mate Jim said in our game:

"Let's park the 99 in that suspiciously tank shaped space of cover :lol: "

LBH
 
Every picture I have seen with tanks in them seem to be in close with enemy infantry. Seems like they would be at a severe disadvantage in close urban fighting and better off out side of the city. As I live in the US and do not have any of the minis or stat cards yet I have no idea of what to expect from them than what I have been reading here. For those of you who have the game, are the tanks working out in the city fighting ok.
 
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