Hey all. Long time lurker, first time poster. Just thought I'd chip in with some of my comments since I ran this adventure with some pre-rolled characters I made in order to get the Howard virgins in my group interesting in the setting. Mission accomplished, as I'm now running them through Shadizar with the characters they made themselves.
Anyway, I had some similar concerns but I got around them this way...
Personally, I thought this was reflected quite well and indeed random animal attacks are such a staple of newbie D&D adventures none of my players thought much of it until later. (Oh, so THAT'S why the animals are going crazy!)
I found it helpful to make sure the party attempts to gather information while they are at the bar waiting for the Captain. Once you let loose with the gossip that people are afraid to go out at night and that men have been turning up dead and women being kidnapped, it establishes an idea that someone is intentionally scaring the populace... and given the effect that a fire would have on the docks (I remember the flavor text said something about it spreading quickly if it weren't for the bucket brigade), it can, at first, seem to be just one more act of terrorism by some unknown party.
Indeed, when my group caught Anubar (the thief sent by the Scarlet Hand to get the map) in the alley, they didn't ask what he was doing on their ship... they asked why he started the fire, not believing him when he insisted he had nothing to do with it.
I wove in that later detail in my campaign, figuring the map was made by a group of thieves who found the temple, couldn't get to it because of the guards and just made the map for future reference when they came back with a mercenary army. Obviously, they never made it back but the legend of the map and what it lead to did escape.
Yes, I had that problem myself since one of my characters was a Kushite barbarian who had been taken northward by Stygian slavers and was now trying to fight his way home. By luck of the draw, (I had my players dice off for who got what character), he went to the one player who had read Howard's Conan works before and his first question when I introduced the character was "So how long before he tries to kill us?"
The way I got around the sudden appearance is that I spun it that Kophethu (a wise man of many talents) had been in Artellios's service for just over a year and was away tending to his master's business in another city. Figuring that Artellios organizing the caravan for Part Two of the adventure would take a few weeks, I had Kophethu show up during that time, at which point he joined the caravan and the party.
When it came time to explain what he was doing there, I went with the idea that Stygian's spy network is always looking for rumors of ancient treasures and that Kophethu was planted with Artellios for that reason - finding the renegade general pulling a Col. Kurtz was just a happy coincidence and not one that he had been planning to deal with, but one he was obligated to handle because of his alligence. No doubt all Stygian agents were dispatched messages to be on the look out for this kind of thing under the guise of letters from their sister or some such.
Anyway, I had some similar concerns but I got around them this way...
Nickbergquist said:1. The original intent of the lion encounter was to act as a coincidental event that would aid in drawing the players in to the mood of the game (through a sudden encounter) and to reflect that the beasts of the city are feeling the rage of the beast god.
Personally, I thought this was reflected quite well and indeed random animal attacks are such a staple of newbie D&D adventures none of my players thought much of it until later. (Oh, so THAT'S why the animals are going crazy!)
Nickbergquist said:2. The opening attack by cultists does have precedent: they are trying to eliminate Artelios' allies from the Pride of Messantia; thus the captain is slain, and the cultists intend to do the same with all of the crew, including the PCs. The attack isn't aimed specifically at them....they just happened to crew on the wrong ship at the wrong time.
I found it helpful to make sure the party attempts to gather information while they are at the bar waiting for the Captain. Once you let loose with the gossip that people are afraid to go out at night and that men have been turning up dead and women being kidnapped, it establishes an idea that someone is intentionally scaring the populace... and given the effect that a fire would have on the docks (I remember the flavor text said something about it spreading quickly if it weren't for the bucket brigade), it can, at first, seem to be just one more act of terrorism by some unknown party.
Indeed, when my group caught Anubar (the thief sent by the Scarlet Hand to get the map) in the alley, they didn't ask what he was doing on their ship... they asked why he started the fire, not believing him when he insisted he had nothing to do with it.
Nickbergquist said:4. The Map of the Second Adventure: The origins of this map were left intentionally vague. Personally, I imagined that the map was either a relic from an age long ago, in which the secrecy of the matter was less important, or a creation of an outcast from Atlaia, or a renegade perhaps...or even later treasure hunters who failed.
I wove in that later detail in my campaign, figuring the map was made by a group of thieves who found the temple, couldn't get to it because of the guards and just made the map for future reference when they came back with a mercenary army. Obviously, they never made it back but the legend of the map and what it lead to did escape.
Nickbergquist said:5. On Kophethu: The intent of Kophethu is to provide an extra plot link to the later rebellious Stygian; I also see Kophethu as having been around for sometime in Zabhela, trying to figure out how to follow his expatriate target to a land for which he can find no maps or records. At some point between adventures one and two, he figures out that this Zebhelan noble has a map to said region, and so he sets about to insinuating himself in to Artelios' trust. As mentioned elsewhere, everyone mistrusts Stygians, and so the idea of his introduction in part two was to try and slip him in as quietly as possible, without too many chances for the PCs to kill him off in the first scenario due to justified paranoia... :wink:
Yes, I had that problem myself since one of my characters was a Kushite barbarian who had been taken northward by Stygian slavers and was now trying to fight his way home. By luck of the draw, (I had my players dice off for who got what character), he went to the one player who had read Howard's Conan works before and his first question when I introduced the character was "So how long before he tries to kill us?"
The way I got around the sudden appearance is that I spun it that Kophethu (a wise man of many talents) had been in Artellios's service for just over a year and was away tending to his master's business in another city. Figuring that Artellios organizing the caravan for Part Two of the adventure would take a few weeks, I had Kophethu show up during that time, at which point he joined the caravan and the party.
When it came time to explain what he was doing there, I went with the idea that Stygian's spy network is always looking for rumors of ancient treasures and that Kophethu was planted with Artellios for that reason - finding the renegade general pulling a Col. Kurtz was just a happy coincidence and not one that he had been planning to deal with, but one he was obligated to handle because of his alligence. No doubt all Stygian agents were dispatched messages to be on the look out for this kind of thing under the guise of letters from their sister or some such.