I've GMed the first two adventures a few weeks ago and I like to share my experiences with you.
The party consisted of four PC - a D&D GM and his three players, who have been persuaded by my tales about CONAN to give it a try.
I made them part of the regular crew of the Argossean vessel (all Argossean Pirates level 4), who were hired in Messantia and befriended by Captain Kalamos himself after a tough fight against Black Corsairs (played out as a prelude directly after character creation) - so they had a strong allegiance to him.
When I was preparing the adventures, I noticed several - IMO heavy - logical problems which I'll enumerate with possible solutions. Some of these were adressed in an earlier thread, but for completeness I repeat them here.
- Why doesn't Artelios care for his kidnapped daughter? She's in the hands of bestial cultists and it doesn't bother him?
My solution: She's the offspring of another guy - his wife is a priestess of a death and FERTILITY goddess, so some kind of fertility ritual resulted in getting pregnant. For the black culture this is nothing extraordinary - even something like a divine favor - but the poor Argossean Artelios sees "his" daugther only as the bastard of another guy - so he's even happy to be rid of her.
- The lion attack at p.5 is unmotivated if initiated by Jullah - the PCs haven't crossed his plans yet. So treat this attack simply as that of a frenzied beast.
- The attack of the cultists p.8/9 is similarly unlogical: the PCs haven't at this point of the story caused any problems. So I rewrote the scene: captain Kalamos is at Artelios' mansion when it gets apparent that the house is under siege by the cultists. Artelios orders Kalamos to get his sailors up the hill to break the siege. Unfortunately he is noticed when he slips out of the house and pursued. A little fight, he is wounded, but can flee, still pursued. Meets the PCs on the streets / in a tavern. The fight begins. Before he dies, he orders them to help his / their employer at his mansion.
Alternatively Kalamos simply flees from the mansion and is pursued.
- On p.11 under A6 a cultist is under the water and surprises the PCS. Why? The cultists are the predators roaming the house in search of the virgin girl. I think it doesn't make sense for him to lay in wait - although it may be a nice surprise effect to terrorize the PCs.
- On p.17 it is is said that Jhebbal Sag is angered by troubles in the distant land of Wadai - this should clearly be a link between the 1st and the 3rd adventure, but isn't mentioned anymore anywhere. So it is lost for the story: why is he angered?
- Several stat blocks are bugged. Some examples (myabe not exhausting) are
1. Eshiba has the spell Animal Ally, but nothing is said about this creature. Since Eshiba takes part in the great showdown, it would be useful to know about his animal companion.
2. Ashanata has the spell Master Words and Signs, although he is only a Scholar 6.
3. The standard Great Ape does more damage than the Guardian of the Temple, although the latter one is "perhaps the largest of the great apes".
4. The incarnation of Jullah does with his claws the same average amount of damage as the standard Great Ape.
5. Quaridan on p.67; he is a 12th level Scholar, but has 5 or 6 spells that are available only from level 12 upwards.
- In the 2nd adventure the map is vital to the plot. But can someone tell me why the priests of the cult should be so stupid to draw maps of their secret temple (their tribes have only warlike contact with their neighbours) and its secret tunnels? These priests must have been totally stupid!
These secrets are only for their fellow priests who all reside at the temple and should be introduced in its secrets personally.
The only use of such a map is to give it to adventurers from a far land! :?
So I created the following solution: a slave of the more warlike tribes, e.g. the Yaraba, is able to flee and comes during his flight upon the temple. He doesn't go in, just knows his location and its looks. When he comes to the West coast he dies from some fever, but tells his knowledge (i.e. not the interior of the temple) someone who drew the map. Via not further detailed ways Artelios gets this map.
The Scarlet Hand does not have be involved at this point of the story. Their attack at the beginning of adventure 2 is simply a raid for slaves. (The fire on p.6/7 is in my version a red hering: they are really after the Stygian galley for some reason)
- If you follow my version, you have no need to explain the presence of the well educated assassin Kophethu. Where is here the problem?
It would be an enormous coincidence if the assassin sent to hunt down the Stygian renegade would arrive in Zabhela just at exact the moment when Artelios is looking for a translator of some obscure language on a top secret map. And fortunately the assassin not only knows this language, but comes somehow into contact with the surely very secretive Artelios.
Now enough with my ramblings. I didn't write the lines above out of some misanthropic mood, but with the intent to help my fellow GMs to avoid some inconsistencies in the plot and so to improve their game - and to help making a top RPG even better than it already is.
I hope I was a little help.
P.S.: The D&D GM owns now a bundle of CONAN products and his players are reading some well knwon delrey books... :wink:
The party consisted of four PC - a D&D GM and his three players, who have been persuaded by my tales about CONAN to give it a try.
I made them part of the regular crew of the Argossean vessel (all Argossean Pirates level 4), who were hired in Messantia and befriended by Captain Kalamos himself after a tough fight against Black Corsairs (played out as a prelude directly after character creation) - so they had a strong allegiance to him.
When I was preparing the adventures, I noticed several - IMO heavy - logical problems which I'll enumerate with possible solutions. Some of these were adressed in an earlier thread, but for completeness I repeat them here.
- Why doesn't Artelios care for his kidnapped daughter? She's in the hands of bestial cultists and it doesn't bother him?
My solution: She's the offspring of another guy - his wife is a priestess of a death and FERTILITY goddess, so some kind of fertility ritual resulted in getting pregnant. For the black culture this is nothing extraordinary - even something like a divine favor - but the poor Argossean Artelios sees "his" daugther only as the bastard of another guy - so he's even happy to be rid of her.
- The lion attack at p.5 is unmotivated if initiated by Jullah - the PCs haven't crossed his plans yet. So treat this attack simply as that of a frenzied beast.
- The attack of the cultists p.8/9 is similarly unlogical: the PCs haven't at this point of the story caused any problems. So I rewrote the scene: captain Kalamos is at Artelios' mansion when it gets apparent that the house is under siege by the cultists. Artelios orders Kalamos to get his sailors up the hill to break the siege. Unfortunately he is noticed when he slips out of the house and pursued. A little fight, he is wounded, but can flee, still pursued. Meets the PCs on the streets / in a tavern. The fight begins. Before he dies, he orders them to help his / their employer at his mansion.
Alternatively Kalamos simply flees from the mansion and is pursued.
- On p.11 under A6 a cultist is under the water and surprises the PCS. Why? The cultists are the predators roaming the house in search of the virgin girl. I think it doesn't make sense for him to lay in wait - although it may be a nice surprise effect to terrorize the PCs.
- On p.17 it is is said that Jhebbal Sag is angered by troubles in the distant land of Wadai - this should clearly be a link between the 1st and the 3rd adventure, but isn't mentioned anymore anywhere. So it is lost for the story: why is he angered?
- Several stat blocks are bugged. Some examples (myabe not exhausting) are
1. Eshiba has the spell Animal Ally, but nothing is said about this creature. Since Eshiba takes part in the great showdown, it would be useful to know about his animal companion.
2. Ashanata has the spell Master Words and Signs, although he is only a Scholar 6.
3. The standard Great Ape does more damage than the Guardian of the Temple, although the latter one is "perhaps the largest of the great apes".
4. The incarnation of Jullah does with his claws the same average amount of damage as the standard Great Ape.
5. Quaridan on p.67; he is a 12th level Scholar, but has 5 or 6 spells that are available only from level 12 upwards.
- In the 2nd adventure the map is vital to the plot. But can someone tell me why the priests of the cult should be so stupid to draw maps of their secret temple (their tribes have only warlike contact with their neighbours) and its secret tunnels? These priests must have been totally stupid!
These secrets are only for their fellow priests who all reside at the temple and should be introduced in its secrets personally.
The only use of such a map is to give it to adventurers from a far land! :?
So I created the following solution: a slave of the more warlike tribes, e.g. the Yaraba, is able to flee and comes during his flight upon the temple. He doesn't go in, just knows his location and its looks. When he comes to the West coast he dies from some fever, but tells his knowledge (i.e. not the interior of the temple) someone who drew the map. Via not further detailed ways Artelios gets this map.
The Scarlet Hand does not have be involved at this point of the story. Their attack at the beginning of adventure 2 is simply a raid for slaves. (The fire on p.6/7 is in my version a red hering: they are really after the Stygian galley for some reason)
- If you follow my version, you have no need to explain the presence of the well educated assassin Kophethu. Where is here the problem?
It would be an enormous coincidence if the assassin sent to hunt down the Stygian renegade would arrive in Zabhela just at exact the moment when Artelios is looking for a translator of some obscure language on a top secret map. And fortunately the assassin not only knows this language, but comes somehow into contact with the surely very secretive Artelios.
Now enough with my ramblings. I didn't write the lines above out of some misanthropic mood, but with the intent to help my fellow GMs to avoid some inconsistencies in the plot and so to improve their game - and to help making a top RPG even better than it already is.
I hope I was a little help.
P.S.: The D&D GM owns now a bundle of CONAN products and his players are reading some well knwon delrey books... :wink: