My Japanese opponent fires long lance torps at my battleship, which has a torpedo belt, from 20 inches away. The attack isn't resolved until the end phase of the next turn. During the movement phase of the next turn I declare Evasive and make my command check. Therefore when the torpedo attack is resolved I can make him reroll any hits because I was using evasive manuvering during the turn that the attack was resolved and then I can make him reroll those hits again due to the torpedo belt.