Mac V said:
I recieved an email today that Traveler 5 is going to be available by Jan 31. Mongoose's Traveller is a subset of these rules, correct? So, what's going to be the difference between the two sets?
Taking this original post, I'll try to set down how T5 relates to MGT.
Mongoose Traveller is not a subset of T5, it's its own thing, a complete ruleset. It uses T5 in some places, and uses CT in others, and does its own thing in yet others.
In general, it looks like T5 characters will be importable into MGT, and vice versa, with the major issue being skill level conversion. Skill levels might map reasonably well, which was a pleasant surprise to me. Given that characters may not move to and fro much in the first place, maybe it's not such a big deal.
It looks like weapons and equipment created in T5 will be usable in MGT, with the notable exception that MGT's damage rating is its own thing, and there will have to be a mapping established. Roughly, T5 damage ratings mirrors CT damage ratings.
Starships created in T5 will be usable in MGT, with little or no changes, since MGT uses the drives tables from T5, and, generally speaking, a turret is a turret is a turret. There are probably edge cases, and owners of a T5 ship may want some of the MGT software.
I consider equipment, weapon, and ship portability to be (in some ways at least) more important than character portability, because these are resources which can be shared in lists. But I think that portability in general will benefit both games.