DFW said:BFalcon said:(was hoping to keep it low-ish tech to make it more easy to refit and repair) and go for the Type B, which is smaller and more powerful, but TL12.
No need. A TL 13 ship can be repaired & annual maint at a TL 11 Class B port.
BFalcon said:DFW said:BFalcon said:(was hoping to keep it low-ish tech to make it more easy to refit and repair) and go for the Type B, which is smaller and more powerful, but TL12.
No need. A TL 13 ship can be repaired & annual maint at a TL 11 Class B port.
Ah, cool thanks - where does it say that?? I musta missed that one...
BFalcon said:BP: Ah ok - I thought those options were purely for the spacecraft (ie 100 to sub-5,000 tons)...
AndrewW said:BFalcon said:BP: Ah ok - I thought those options were purely for the spacecraft (ie 100 to sub-5,000 tons)...
Well, 2,001+ are defined as capital ships with MGT.
It only lists the power plant one under capital ships, but you might notice it's the same as the TL reductions for power plants for the spacecraft as well.
Yes, you can use the TL reductions across the board (small craft, spacecraft, capital ships).
BFalcon said:I'm starting to wish that they'd used the capital ship design process for all the ships now - it'd make life easier than keep swapping back and forth between different books and pages trying to track down options.
Iron Warrior. said:I'm not trying to dump on you or your idea, but when I read it it reminded me a lot of the Lord carrier and I thought considering it's flaws might help your design process.
A stealth hull would not fit in with your idea of a Q ship, I think. As far asBFalcon said:One question: Should I stealth the hull on the reasoning that they could then sneak up on ships until well inside the range of their spinal weapon?
rust said:A stealth hull would not fit in with your idea of a Q ship, I think. As far asBFalcon said:One question: Should I stealth the hull on the reasoning that they could then sneak up on ships until well inside the range of their spinal weapon?
I remember, Imperial warships do have the technology to send different
transponder signals, including civilian ones, so this should work - but in
this case I would add the option to modify the ship's exterior somewhat.
I think for this kind of job I would prefer a small craft with a stealth hullBFalcon said:No, I meant the Stealth as a "We got a distress call from a freighter over here... let's sneak up until we're inside the spinal cannon's optimal range and then announce ourselves..." kind of ship - basically meaning that by the time the pirates knew of it being there, it would already be too late.
BFalcon said:Another question - can you fit small craft with a fuel scoop? I was thinking of possibly fitting a scoop to each of the cutters so that they could fetch back fuel for processing into fuel for the fighters and cutters, allowing the ship to maintain position.