Prime_Evil
Emperor Mongoose
Legend has a realistic combat system in which armour and shields are important. The Evade skill isn't terribly useful except as an absolute last resort - in most cases adventurers are better off parrying with a weapon or blocking with a shield rather than attempting to dodge an attack.
So how do you create a lightly-armoured swashbuckling rogue in the system who depends upon speed and agility rather than armour? Such a character is cinematic rather than realistic, but it's a common fantasy archetype (grey mouser et al). I know a few heroic abilities such as Duellist from the Core Rulebook and Devil's Luck from Pirates of Legend can help a bit. I also realise that handing out some extra Hero Points can give the game a bit more of a cinematic feel. But is the swashbuckling rogue an archetype that can work in Legend? And what about the traditional spellcaster who wears nothing but robes....
So how do you create a lightly-armoured swashbuckling rogue in the system who depends upon speed and agility rather than armour? Such a character is cinematic rather than realistic, but it's a common fantasy archetype (grey mouser et al). I know a few heroic abilities such as Duellist from the Core Rulebook and Devil's Luck from Pirates of Legend can help a bit. I also realise that handing out some extra Hero Points can give the game a bit more of a cinematic feel. But is the swashbuckling rogue an archetype that can work in Legend? And what about the traditional spellcaster who wears nothing but robes....