Swansea Battle Reports

MercyBlowz

Mongoose
Hey guys.

There's a few of us in Swansea, getting (back) into ACTA. We play quite a lot of games, always have a blast, and more often then not see what we consider be be highly amusing freak accidents (like an Adira carving something like 130 damage out of a Ka'Bin'Tak.

I always enjoy reading batreps on the forum as well, so figured we'd share some of our games as well. To keep the forum relatively clean, I figured we'd keep to one post for them. Hopefully you guys won't be too bored with them.

Any comments on the battles, the reports, force selection or anything else, more than welcome.

The first batrep might be a little sketchy, as we didn't keep records turn-to-turn, I've tried to keep detail, but I'm sure my opponent will pipe up if any of the facts are incorrect. Anyways -

Brakiri vs Drazi, 5pt Skirmish Annihilation

Drazi Fleet - 1 Firehawk, 2 Solarhawks, 2 Sunhawks
Brakiri Fleet - 1 Brokados, 2 Ikortas, 2 flights of Rivas

The lost init for the set up, and deployed in a nice line, centered around the firehawk. The brakiri mirror the drazi more or less, deploying the Ikortas slighty further out on each flank.
Turn 1 the drazi put all power to the engines and speed forwards, desperate to get in range. The brakiri are more sedate, one Ikorta coming into range of a solarhawk and dealing a lone point of damage, and the Brokados managing to scamble most of it's fighters out.

Turn 2 the drazi win init, forcing the brakiri to move first. As a result every drazi ship manages to draw a boresight on one ship or another. Brakiri fighters speed to the rescue however, destroying one solarhawk before it even has a chance to fire, and knocking the others engines offline. An uneventful firing phase leaves the field much as it was to start with, less both solarhawks and with the paintwork scratched on both Ikortas.

Turn 3 the drazi get the initiative again. The tide has turned against them, but it isn't over yet. Every ship finds an easy target for it's boresight again, brakiri ships too clumsy to maneouvre away safely. Fighters knock one sunhawks beam offline, but the other sunhawk responds in force, locking a beam onto an Ikorta and doing it's darnest to cut a hole straight through it. 11 beam hits and several criticals later, the poor Ikorta is both crippled and suffering from a skeleton crew.
The firehawk and brokados engage in a mild duel, neither is terribly bothered, but the firehawk does come out on top.

Turn 4 the brakiri finally gain the initiative, and manage to place themselves in very awkward positions for the drazi, who respond with a flurry of failed 'come about' orders. The damaged sunhawk is taken out by a flurry of fighters and the crippled Ikorta in concert, while the remaining sunhawk and firehawk are mostly unscratched.

Turn 5 the drazi ships make a break for it, heading behind my fleet, desperate to avoid return fire. These two ships are obviously surviving for a reason, as their ace crews manage to dodge pretty much everything brakiri fighters can throw at them.

Turn 6 the drazi head in opposite directions, still hoping to avoid the brakiri ships, and find a better position to attack from. The firehawk makes it, the sunhawk doesn't, being obliterated by fighters. In small consolation to the crew, the resulting exsplosion does nail several fighter stands.

Beyond this a 4 turn long cat and mouse game ensues, as the firehawks agility allows it to dance circles around the brakiri. It even manages to down a poorly positioned fighter with it's beams at one stage. Brakiri fire is ineffective in the extreme, averaging 1 damage a turn. This state of affairs could not last forever though, with the falkosi's eventually showing the big shot brakiri captains how to deal with the drazi, carving off the firehawks particle cannon and piling shot after shot into the engines and reactor. Slowed to a crawl, it was easy pickings for the brakiri in the following turn.

Drazi losses - Total destruction.
Brakiri losses - 3 falkosi, 2 Riva, crippled Ikorta.
 
It was an amusing game where i got thourily trounced!

I found the Drazi very nice, i like the amount of turns and speed but still found it difficult to lineup those borsights. If i play them again i think i will take some more patrol level ships for the int sinks. Im a little to use to my Centuari just having foward arc beams.

Any advice on the Drzi would be apprichated as they were fun and id like to get some more out of them in the future.
 
I find that Drazi need to spend at or below the level of the scenario, never above it for the reason you found out. Also, don't overlook the Darkhawk, which is fairly strong for the drazi even though interceptable.

In your grouping I would have considered the following...

1 Skirmish - Darkhawk
1 Skirmish - Guardhawk, Sunhawk
1 Skirmish - Sunhawk, Sunhawk
1 Skirmish - Solarhawk
1 Skirmish - Solarhawk

Darkhawk is your primary sink (and your only F arc below battle), with the Guardhawk protecting you from easy fighter attack. You should also use it to punch interceptors for the Darkhawk. Swarm an early mover with the Sunhawks, on Close Blast doors as often as you can. Punch out any raid hull with the paired Solarhawks, preferably squadroned, using them as sinks the next turn to protect you now vulnerable ships.

It's a risky build due to the lack of access to CBD on the solarhawks, but it should be fun and have a big punch in the critical early turns.

Five skirmish is just a hard run for Drazi's usual strategy.

I have toyed with a wing of Sky Serpents followed by guarhawk, maybe do two wings. But the slow speed and poor dodge makes me doubt they'll make range.

If you had more points I would consider a Jumphawk, good AD on the beam and command, or a second Darkhawk.

Ripple
 
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