Supply Chains

phavoc

Emperor Mongoose
To dovetail from another thread about a lower-tech world operating higher tech gear, what is the view that you have on the logistical supply chain in Traveller?

The TL of a world is, at least as I have always seen it, a rough amalgam of what the world can locally produce and support. However, as we've seen here in reality, that doesn't necessarily translated to anything that makes logical sense. In the previous thread I mentioned that Ethiopa, a relatively low-tech and poor nation, operates 787 Dreamliners, one of the most advanced civilian airliners there is. And we've all seen the B movies that have tinpot dicators with tanks and fighter jets and helo's that they cannot design or build locally.

In the future we are supposedly going to have advanced CAD/CAM machines, automated processing plants, highly advanced addative technologies (i.e. 3D printers), and all that fun stuff. If we take our reality and project it into the future, a TL5 world isn't going to be bereft of high-tech gear. Some local rich guy or offplanet company is going to be tooling around the skies in their grav vehicles while others drive 1950s style auto's and trucks. They may be hauling TL15 cargo containers on a TL5 steam train. While the planet can't build it, there's nothing saying they can't maintain it - with adequate tools and training - and have a sufficient level of spare parts on hand that they can weather the potential weeks of delays in getting parts.

With the time delay associated with jumps, obviously they can't go online to Amazon and order a TL-13 flux capacitor (1.21 gigawatts model) and expect it to be drop shipped them with a week. There IS going to be some delay in the order for the part getting sent, then processed, and then shipment arranged. But that's where normal shipping is going to come into play. Very few worlds will be totally excluded from traders. The more excluded they are, the more likely someone is going to show up because the market will be demanding goods that can't be produced locally. Plus a certain level of regular resupply is going to occur just like today where warehouses drop-ship X number of things to customers based on previous usages and standing orders. Very specific items, or very expensive ones that don't break that often should be the type that nobody is going to keep a spare of, and it would be those things that have a long delay.

But, getting back to the changes in production technology, just how much could be produced, in limited quantities, locally? Say a TL-5 planet consumes 100 TL-10 widgets a year, all of which are imported. Do you see the possibility of an enterprising merchant importing the necessary machinery to produce, say 1 widget a month, and he takes advantage of the time differential and can demand a premium, or not, for having a widget in stock as opposed to the next monthly shipment? Is that a reasonable assumption to make?

Do you think it breaks or alters the Traveller trading and TL paradigm (as fragile as it can be)??
 
In the campaign I am currently working on a remote colony has signed a longterm contract with a corporation which supplies most of the high technology goods. The corporation has a local factor on the colony's planet who takes the orders for all imports and operates a workshop for minor repairs with a machine shop and 3d-printer for the production of minor parts and storage for commonly used spare parts and some rarely used, but vital spare parts which could be needed without any delay. A corporation freighter regularly visits the colony to deliver goods and take the factor's orders to the corporation's well stocked regional depot. The corporation also has a fast courier starship on standby at the regional depot for urgent deliveries which cannot wait until the freighter's next voyage.
 
Special Economic Zone to encourage foreign investment, where they can set up their factories at nominal tax rates.
 
Big Tenet #1 in Traveller, there is no Prime Directive. It's all about business. You don't just sell things, you do your best to control the means of production any way you can get away with. Notice in the real world banana republics and many third world nations don't produce their own stuff. Multi-national corporations set up businesses, use local labor and keep the money. The one widget guy will be out of business before he started.

Worlds with higher tech production are also less common as the tech level goes up. Now add in stellar distances. Large portions of subsectors are backworlds. This isn't a half day international transport, it's weeks or months. Things will come but not in mass quantity. I've messed with Traveller economic game systems such as Pocket Empires. There is not a lot of wealth especially on low tech worlds. This is why traders go where the Megas despise to tread. No great piles of disposable income. There will often not be a lot of things that need expensive support such as a cell phone network or grav vehicle parts and supply facilities. If they have those they will be controlled. It doesn't mean higher tech can't exist, it means they are the exception and the TL of the world is still the rule. Consider, a TL 10 trader could bring in the means to set up landline telephones (TL 4) on Roma Terra (TL 1) for the population and the world will still be TL 1. The world would still need to have the trader bring in supplies to keep the system running and Roma Terra just does not have the capacity to back engineer and build their own system. Probably much cheaper for them too.
 
Reynard said:
Big Tenet #1 in Traveller, there is no Prime Directive. It's all about business. You don't just sell things, you do your best to control the means of production any way you can get away with. Notice in the real world banana republics and many third world nations don't produce their own stuff. Multi-national corporations set up businesses, use local labor and keep the money. The one widget guy will be out of business before he started.

Actually, 3rd world countries are full of entreprenaurs (sp) who do all kinds of things that meet the local populations needs. They may produce their own stuff, or take damaged things and repair them, or cobble together something that does the same thing. A good example is the arms industry in Pakistan. They guys make their own AK-47s and other small arms using hand lathes and manual processes. In India you have entire cottage industries that reuse just about everything (I would never have thought that there would be a cottage industry on taking old 1-2 gallon cans and repairing them for reuse till I saw a documentary on it). Multi-nationals do come in when there's enough business, and the local government lets them (or accepts their bribes), but there's tons of smaller companies that acts as subs or even compete in some instances. Human ingenuity always triumphs spreadsheets and ERP systems when it comes to finding niche markets.

Reynard said:
Worlds with higher tech production are also less common as the tech level goes up. Now add in stellar distances. Large portions of subsectors are backworlds. This isn't a half day international transport, it's weeks or months. Things will come but not in mass quantity. I've messed with Traveller economic game systems such as Pocket Empires. There is not a lot of wealth especially on low tech worlds. This is why traders go where the Megas despise to tread. No great piles of disposable income. There will often not be a lot of things that need expensive support such as a cell phone network or grav vehicle parts and supply facilities. If they have those they will be controlled. It doesn't mean higher tech can't exist, it means they are the exception and the TL of the world is still the rule. Consider, a TL 10 trader could bring in the means to set up landline telephones (TL 4) on Roma Terra (TL 1) for the population and the world will still be TL 1. The world would still need to have the trader bring in supplies to keep the system running and Roma Terra just does not have the capacity to back engineer and build their own system. Probably much cheaper for them too.

Right, that was part of my question. Pournelle's CoDominium novels were full of examples of things like this. Tech on colony worlds was prized, and while they couldn't build solar power collectors, or cell phones, people still had them in key locations. In parts of Africa people have gone from zero land lines to having full-blown cell networks. There's a huge cost savings when you can skip intermediary investments and don't have to worry about paying off a large land-line network. Jumping straight to sat phones or cell phones is very affordable. African countries still have to import the parts to maintain the cell networks, and even the handsets, but that doesn't stop them from being very heavy users. It's downright amazing how they have set up micro-businesses that cell solar collectors to power phones, or a single LED light in remote villages. Those of us who are on this board don't think much about where the electricity is going to come from, but many others have to do just that. Years ago when I visited Egypt and was in the boonies driving along the Nile, on the left was the river and rich cropland. On the right, in some places, where hovels not much changed from the times of the Pharoh - no plumbing, no electricity, nothing modern on the outside. A TL1 house in a TL6-7 country on a TL8-9 planet.
 
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