Suggestions for Pirates Of Drinax

JMISBEST

Mongoose
Hi guys

I am planning to do a solo Pirates Of Drinax Campaign with 2 Traveller Fans who know of the planned 2nd edition and asked me if their are any notable differences between 1st and 2nd edition that I could modify for the other edition that you may want to share.

Also suggested stats and skills for Hroal who my players plan to challenge to a duel were if he wins he gets a planet then joins Drinax and if he losses joins Drinax and gets a planet when/if Drinax succeeds, the same for Zhevuki in case the characters have to peronnely rescue him in adventure 6 and the same for Darokyn as I overheard my characters discusising the idea of staging him saving Oleb and Rao's lives, pulling strings to get him a pardon and having him become The Commander Of Drinax's Regular Navy and Wrax The Royal Guards Navy

Other ideas are blueprints TChe Wyvern mentioned in Part 5's In-game Blueprints found and being sold to The Pcs, them massing at least 1,900 tons and The Pcs getting a number build equal to 1 +the positive effect, but not -the negative effect, on the groups Broker or Persuade or Diplomat, whichever is higher, +SS DM -5, but for that they need to do at least 3 of fake the rescue or Krond or The Duke's Niece or oth, unmask Olegby, recover The Treasure Ship, reveal the truth behind The Trojan Reach Branch of The GeDeCo, save Neumann and give The Imperium The Doomsday Weapons from Adventure 5

So what do you think of those suggestions to add to The 2nd Edition Pirates Of Drinax Campaign?. I hope that you like them and give them some thought. Either way keep up all of your great work
 
The second edition Harrier has a Particle beam barbette and not a turret to match the rules. But you are dealing in single combat where you win a planet, so your game seems to run on higher stakes then any others I have seen written about. Your other campaign has 4000 ships in a 100 planet alliance.

Do your players HAVE a planet to hand over? If so, why do they need to deal with anyone, they are set for life, keep the planet and send Irontooth on his way.

They may want to keep one of the doomsday weapons and get Tech World to reverse engineer it so they have a copy of the Doomsday weapon. It is always useful to have the biggest stick in a fight.
 
PsiTraveller said:
The second edition Harrier has a Particle beam barbette and not a turret to match the rules.

While I figured it would have, have 2e stats for the Harrier actually been released anywhere now?
 
Balfuset790 said:
While I figured it would have, have 2e stats for the Harrier actually been released anywhere now?

Not yet.

On the first one the particle beam should have been the only thing in the turret...
 
Sorry meant to put it in Their Lightest Ship, but didn't realize, can summon do a fellow human a favour and transfer it. Please and thank you
 
JMISBEST said:
Sorry meant to put it in Their Lightest Ship, but didn't realize, can summon do a fellow human a favour and transfer it. Please and thank you

Done.
 
Hroal is getting the planet anyway, the duel just determines whether he gets it before or after Drinax is officially a kingdom and it is still part of Drinax, he is just its legally recognized ruler and among his people becomes A Social Scale 11 and Territory 13 medium Lord and thanks to Zhodani interrferance it is Cordan were The Pcs helped Lux, then set her up and then had it join Drinax, all to give them something to bargain for with Hroal
 
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