Tenacious-Techhunter said:Drag. Drag is fighting against them.
Drag is an aerodynamic concept....
Tenacious-Techhunter said:Control issues are easily resolved through computerized control systems; not an issue so long as you have Thrust to spare for control. See flying wings. Additionally, designers design and pilots fly their ships for their intended purpose.
Nasa flies the X-29, which can ONLY fly because a computer controls the aircraft. That's a far better example than a flying wing, as the first flying wings had ZERO computer controls. But forward-swept wing aircraft can't even get off the ground without computer control.
phavoc said:Regardless of your thrust capability you still run into the idea that the faster you travel the more power is required to simply maintain your speed.
While you are not technically wrong, you are failing to grasp the concept. Drag is opposed by Thrust. Drag is a function of Speed. So while Power may be Thrust times Speed, Power is a red herring here. If your Thrust exceeds your Drag, you go faster.
Tenacious-Techhunter said:You mean fighting the Drag with Thrust, and fighting the control issues with Thrust.
Not quite. You can't fight every control issue with just thrust. Not efficiently at least. That's why you have aerodynamic designs to minimize drag so you can more efficiently use the energy available to you, for things like thrust.
Tenacious-Techhunter said:The point at which you reach diminishing returns is when the Drag is equal to the Thrust. Control issues if you do not have Thrust to spare for correction.
We're both saying the same thing here.
Tenacious-Techhunter said:No. Right Angles are not the right choice. Triangles everywhere; that's how you get your space frames. Easily very geodesic. Which can get you your very smooth domes, and can get you wing-shapes; not that you really want them, but you can have them if you're into that sort of thing. At that point, you apply a smooth skin, and put in a light-weight filler to back up the gap between the frame joints. Then you apply armor.
This implies that your cargo storage mediums would become triangular as well to fit within your craft (though not always). Much depends on scale here. The larger your scale the easier it is to blend in any of the shapes. But if I'm trying to design a small craft that can carry a single 10Dton container then I couldn't make it triagular - unless I broke the triangles down into very small portions and built up from that. In this case a cube just a tad larger than my 10Dton container with engines and a control cabin slapped on is the optimum size and shape.