Sub Merchant and Sub Liner

Keep in mind that schedules are best guesses due to the inherent timing of jumps. Freighters will have to have enough leeway on both sides of the jump to run late and still keep to their schedule. Shippers need to have a fixed deadline upon which to base their shipping on in order to keep their schedule, and (within reason) those cargo vessels are held hostage to that deadline. A ship that makes port 15hrs early won't necessarily be able to depart 15hrs early - the cargo has to be there, the port has to have room to receive them, crews have to be available to service them, etc. There's a whole host of secondary things that have to be available in order for that ship to be turned around.

And if that ship is on a regularly scheduled route, then that routing will take into account the maximum time delays possible and schedule around that in order to have a schedule.
True enough. With the max jump time that doesn’t involve a seriously bad roll, that’s 184 hours. Add 16 hours for travel in, swapping cargo and refueling, and travel out, and your get 200 hours per jump. 3.36 jumps every four weeks. Still doable and very profitable for a line that lives by the clock.
 
Setting up a station for that beyond the 100D limit is an expensive proposition. If the ship needs the maintenance time anyway, I see no reason why they wouldn’t come in.

16 hours per jump for that. They’d still get 3.71 jumps on average every 4 weeks. They’d lose 48 hours that were going to be lost anyways. I don’t see them going to the expense.
Especially if like me you use the random re-emergence Distance Variation from the Companion, then the 100D station could still be 60 diameters away even without a bad jump.
 
Especially if like me you use the random re-emergence Distance Variation from the Companion, then the 100D station could still be 60 diameters away even without a bad jump.
But if you targeted the STATION for your 100 diameter jump (given that it is outside the 100 diameters of the planet) then a 60 diameter miss is tiny compared to targeting the planet and being 60 diameters further out than targeted. Stations are of course tiny compared to planets, even a 10 km station would have you being out at 160,000 km given that you missed target by 60 diameters and that is a BIG station. 2.2 hours to the station and less back to 100 diameters to jump. so call it 12 hours at the station and you have some waiting before your 16 hour cool down is done when you get out to 100 diameters.
 
But if you targeted the STATION for your 100 diameter jump (given that it is outside the 100 diameters of the planet) then a 60 diameter miss is tiny compared to targeting the planet and being 60 diameters further out than targeted. Stations are of course tiny compared to planets, even a 10 km station would have you being out at 160,000 km given that you missed target by 60 diameters and that is a BIG station. 2.2 hours to the station and less back to 100 diameters to jump. so call it 12 hours at the station and you have some waiting before your 16 hour cool down is done when you get out to 100 diameters.
Can you target something that small for an interstellar jump though?
 
Not a bad point! I may have to change how I do rapid jumping.
Maybe it is spending the whole time processing the fuel (to maintain the Jump bubble) rather than doing it in one burst on the way in. The energy for jump may be to open the "portal" to jump space and small amounts of power (self generated? by the J-Drive) keep the processing going all week.
 
Maybe it is spending the whole time processing the fuel (to maintain the Jump bubble) rather than doing it in one burst on the way in. The energy for jump may be to open the "portal" to jump space and small amounts of power (self generated? by the J-Drive) keep the processing going all week.
I like this explanation, I'm using from now on!
 
It's like me and the local buses.

You have to take into account traffic jams, frequency, and the likelihood of breakdowns.

Though, nowadays, you can track them on your phone.
 
What is the lower limit? Can you target a Mars size planet? Mercury? Luna? Ceres? Phobos? A 10 kg satellite?
I didn't really have an opinion when I posted, but now you've made me think about it, I'm thinking individual bodies 1,000km diameter or bigger or "platentoid belts" as an object
 
When I first started scanning, what surprised me when one suddenly seemed to emerge from jumpspace.

I figure it got reactivated.
 
I didn't really have an opinion when I posted, but now you've made me think about it, I'm thinking individual bodies 1,000km diameter or bigger or "platentoid belts" as an object
I went to calculate that time and realized that my earlier distance of 160000 km matched this and I should have used 1600 km so instead of 2.2 hours it would have been 13.33 minutes.

It is late and I'm making mistakes so Good night all.
 
My own take on occupied size zero worlds is that they really do not appreciate you jumping in too close. Not to mention the hazards of other ships and loose objects.

So they'll set up well publicised jump limits. For simplicity's sake I default to Medium range, but a really busy port like Glisten might prefer Long range. If you come in any closer you're subject to sanctions.

Fines, quarantine, VERY thorough inspections.

Lasers.
 
Makes me wonder if the jump drive ONLY is doing anything to bring you into jump space why the J-Drive has a cool down time after emerging? What is it doing in jump space?
Good point. Seems like maintenance could happen in jumpspace as they are coasting.

Like the book says:

Note that this Power requirement is only needed when the ship actually initiates a jump – at all other times, the jump drive remains inert.

Inert is inert. The jump drive is offline during jump. Why not do maintenance on it then?
 
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