Good idea. Crank the power down and have a free for all in the cargo bay. Reminds me of my childhood. We hunted each other through a redwood forest using pump 5.56 mm pellet gunsBrutal, but really good training. You might allow the power to be set to training mode and only hurt like billy-o (maybe 1 point stun damage per dice of normal damage). Target practice against a stationary target isn't going to be half as effective as firing at a moving target that is also shooting back.
Since stunners are also governed by Gun Combat (Energy) any such training would also carry over to lasers and the like. This sounds like a first rate opportunity for simulation rather than having low power lasers and light detecting sensors.
Dial it down
Thanks. So, you are thinking it needs specialist equipment, rather than just hanging a rolled up tarp from a cargo strap, or whatever I can find in corners of the hold or engineering?Electromagnetic stunners damage robots, so whatever is damaged on a robot (it takes hits, but the type of damage isn't specified, but logically it must be damage to the brain since I can't see a metal or plastic limb being troubled) could be made into a target.
Realistically a simple laser sight (and a light sensor as a target) would be the easiest way of practicing. There would likely be manufacturers or third party training aids (even a laser pointer taped to the barrel would be enough).
I am not even sure what benefit such target practice would provide. Normally you train stoppage drills, recoil management, magazine changes and reactions to the noise and movement. I am not sure a stunner has any of those things to worry about. It is basically just pointing at the target and pulling the trigger. It should be as easy as aiming a torch or a gun in a video game.Thanks. So, you are thinking it needs specialist equipment, rather than just hanging a rolled up tarp from a cargo strap, or whatever I can find in corners of the hold or engineering?
I got you covered. This is the basics for Target Practice. Adjust how you want.If I want to practice firing my stunner during some downtime, what am I shooting at?
If I have a slug hand gun or a laser pistol and I want to practice, I can paint a target on the cargo hold wall, or set up some cans, and see how well I do. If I'm practicing my stunner, what do I shoot at and how do I know if I hit it?
With a stunner, how does the shooter know what ring they hit?I got you covered. This is the basics for Target Practice. Adjust how you want.
MgT2e+ Target Practice using Effect
So, a Target is a (usually) stationary object with concentric circles on it. The smaller the circle, the higher the score. Therefore, using ...sswstation.blogspot.com
Variable energy levels are official. JTAS issue 7, p108: Infiniti Arms Energy Weapons, by Geir.IYTU the stunner has power levels? Do you handle that as number of dice, or something?
What did they roll?With a stunner, how does the shooter know what ring they hit?
Yeah, we're at crossed purposes. I meant what the in-world effect is - what the character sees, rather than what the players and referee see in the dice.What did they roll?
Effect zero, they hit the target. Each point of effect takes them in a ring. Critical effect is bullseye.
And none of the five suggestions I made were an answer? I struggle to imagine what you are looking for. Maybe you could describe your expectations more clearly?Yeah, we're at crossed purposes. I meant what the in-world effect is - what the character sees, rather than what the players and referee see in the dice.
Our ref has ruled that while kicking our heels on board ship, we can practice things, and using a variant of "experience points" from the Companion. If we can successfully make a roll, we get an experience point. Up to once per shipboard day. I want to improve my Gun Combat (energy hand weapons) skill, and what I have is a stunner. I want to work out a proposal for him about practicing with the stunner that doesn't involve zapping others in the party. That has me wondering what it's possible to fire the stunner at that will show a successful result. My best so far is the "kitchen foil covering a white tile" I described earlier.I am not even sure what benefit such target practice would provide. Normally you train stoppage drills, recoil management, magazine changes and reactions to the noise and movement. I am not sure a stunner has any of those things to worry about. It is basically just pointing at the target and pulling the trigger. It should be as easy as aiming a torch or a gun in a video game.
It depends if your stunner is electromagnetic or sonic. A sonic stunner could produce ripples in a suspended sheet or knock over light objects. An electromagnetic one could push magnetised objects over or might create electrical discharge in the right fabrics (like the stuff a dispersion suit is made from). Otherwise you would need something that could detect the electromagnetic pulse. I wouldn't expect hanging up a tarp would show anything, but as we don't know how it works it is hard to say.
If you can benefit from practice there will be a method to conduct that practice. We just cannot describe it without knowing how it all works. Simple electronic detection equipment should cost Cr10's and could be just handwaved away as part of your living expenses.
Chasing a cat-bot (or a real cat for that matter) round the cargo bay will exercise effectively. Playing stunner tag with the rest of your crew will be weapon training, entertainment, exercise and team building all in one. At least that way there are known tangible effects that can be used.
The Field Catalogue allows a Variable Intensity feature from TL10 which allows you to tune the power down as low as you want (but energy weapon let alone stunner design is a bit vague). It adds 15% to the cost of the receiver which you could just read as the whole cost of the CSC stunner as we have little else to go on. Hand waving an extra Cr50-100 isn't going to break the game.
Option 1. Borrow another type of energy weapon with a more easily observable effect. You are training Gun Combat(Energy), not Stunner.Our ref has ruled that while kicking our heels on board ship, we can practice things, and using a variant of "experience points" from the Companion. If we can successfully make a roll, we get an experience point. Up to once per shipboard day. I want to improve my Gun Combat (energy hand weapons) skill, and what I have is a stunner. I want to work out a proposal for him about practicing with the stunner that doesn't involve zapping others in the party. That has me wondering what it's possible to fire the stunner at that will show a successful result. My best so far is the "kitchen foil covering a white tile" I described earlier.
This is a very good idea.Option 1. Borrow another type of energy weapon with a more easily observable effect. You are training Gun Combat(Energy), not Stunner.
That becomes just shining a torch on the target, though?Option 2. Add a laser sight and observe where that hits instead
I agree. I don't like it much. I did suggest that it lets anyone with Gun Combat 0 get up to GC 1 in everything pretty quickly, but he doesn't seem troubled.Firing a single shot at a target and getting lucky doesn't seem much of an achievement to me.
If it's a holographic target, the hologram projector would register where the 'hit' was. I've assumed some clip that attaches to the weapon that simulates the weapon being fired instead of it actually firing.With a stunner, how does the shooter know what ring they hit?