Stuff I'd like to see

Very high on my list would be a Robot design system (Flynn, do you read
this ? :D ).
Otherwise my technology needs are well covered by the Central Supply
Catalog and Audace ad Gloriam, although an improved version of the ve-
hicle design system would also be welcome - right now I am using CORPS
or GURPS for vehicles.

I would also be very interested in a Mongoose Traveller versions of a World
Builder's Handbook, with good ideas for a world's society and culture as
well as its physical stats, and something like Pocket Empires, a kind of
Runequest Empires for Traveller that makes it possible to design and play
an entire state, both as a background for a campaign and as a separate
"mini game within the game", like the trade system.

And I am of course looking forward to Merchant Prince and hoping for a
good supplement on diplomacy and politics, too.
 
Somebody said:
Twilight/Long Night SB The time between the final days of the second empire and the start of the third has many similarities to "Hard Times" but without the problems in ending it. A sourcebook for this period of time would be nice and allow for a wide variety of scenarios. Chasing pirats/raiders, diplomacy to keep a small group of worlds together/starfaring, running for needed tech, ...

My Terran Dawn setting is in this time period and might interest you. So far I have a history PDF and a Solomani Rim sector map / UWP list set towards the end of the Long Night. I'm almost ready to release a 200 page rough draft concerning details about the Old Earth Union pocket empire within this area.

Link in my signature.
 
rust said:
Very high on my list would be a Robot design system (Flynn, do you read
this ? :D ).

That's planned (from Mongoose Publishing), but don't know when we will see it.

rust said:
I would also be very interested in a Mongoose Traveller versions of a World Builder's Handbook, with good ideas for a world's society and culture as well as its physical stats, and something like Pocket Empires, a kind of Runequest Empires for Traveller that makes it possible to design and play an entire state, both as a background for a campaign and as a separate "mini game within the game", like the trade system.

Planned, hopefully World Builders Handbook will come along soon, this may cover it.
 
Something NEW rather than poor re-hashings of older stuff....

Want:
Setting independent Adventures. (Compatible with 3I is a plus.)
Detailed worlds/locations/cultures
Mercenary Ticket campaign
More alien/robot character creation
interesting gadgets (especially ones that have no game mechanics associated with them...ie fluff)
Character conflict resolution system vs task resolution system.
Deckplans
Maps

Better editing, design and layout.

Dont Want:
A new version of something that is not rule specific that has already been published. (ie: World Builders handbook, Alien modules, Fire Fusion Steel, etc...classic traveller or MegaTraveller adventures)
Ever More character career options and guns....
 
I would like more non-combat gear, and for that gear to have a lower-TL introduction and a somewhat faster progression (even if it has more options).

For example: Augments being introduced at TL 9-10, being fairly low priced and having a progression that goes to TL15-17.
Computer and sensor gear that gets smaller by TL and is introduced at TL 8-10.
 
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