So how would you equip them?
I am thinking the basics of Combat Armor and Laser Carbine...
Infojunky said:Pondering my mash-ups villians and walking targets, and the thought came to mind "Stormtroopers"
So how would you equip them?
I am thinking the basics of Combat Armor and Laser Carbine...
Greylond said:For a weapon, I'd say a combo weapon. A Laser Rifle that is designed so it can manually be switched to a Stunner. See A New Hope, very early, when the Stormtroopers take down Leia.
F33D said:Based on what I observed in Star Wars, street clothes are more effective than Stormtrooper "combat armour". :lol:
Sturn said:F33D said:Based on what I observed in Star Wars, street clothes are more effective than Stormtrooper "combat armour". :lol:
The Stormtroopers were suffering from Movie-Hero-Syndrome. They were shooting at Movie Heroes while being shot at by Movie Heroes. So, you get Stormtroopers in elite armor dropping like flies while failing to drop any heroes at all even though their targets are unarmored and, "no one is more precise", then the Stormtroopers. Plot eliminated the actual effectiveness of their armor and reduced the marksmanship skills of the elite shocktroopers of the Empire.
For a weapon, I'd say a combo weapon. A Laser Rifle that is designed so it can manually be switched to a Stunner. See A New Hope, very early, when the Stormtroopers take down Leia. Right before she's shot the Squad Leader says, "There's one, set for Stun..." and then Leia kills him. The next guy in line is seen to turn a switch and the visual effect is different from the standard Blaster effect.
Thing is, this is important for an RPG as well. Traveller is by default very balanced - which is to say there is no difference between an NPC and PC of similar skill levels. This means that if a group of 'Rebels' in jumpsuits and fishbowls with pistols face an equivalent number of 'Stormtroopers' in Combat Armour with Carbines, then you'll be lucky if any of them last long enough to even try and surrender.Yeah, Movie-Hero-Syndrome is something they don't cover in training.
Yeah, Movie-Hero-Syndrome is something they don't cover in training.
Thing is, this is important for an RPG as well. Traveller is by default very balanced - which is to say there is no difference between an NPC and PC of similar skill levels. This means that if a group of 'Rebels' in jumpsuits and fishbowls with pistols face an equivalent number of 'Stormtroopers' in Combat Armour with Carbines, then you'll be lucky if any of them last long enough to even try and surrender.
Which is fine, IF the players aren't going to be one of the above fishbowl-clad characters. Take combat armour and carbines and it'll be very easy to wipe out the party by accident!
Good, then the trigger-happy D&D-gotlotsofhitpoints-influenced players won't be so eager to jump into battle and actually give the military troops some respect (at least until the PCs get bigger guns).
Captain Jonah said:As a side note within the films the troopers are not consistent. After all in "A New Hope" we are told that only storm troopers are so precise with their fire so it was not raiders that took out the sand crawler. Then later the troopers couldn't hit the broad side of a sand crawler when firing at the heroes.
Captain Jonah said:The huge problem with this is that Star Wars is pure fantasy and is why
As a side note within the films the troopers are not consistent. After all in "A New Hope" we are told that only storm troopers are so precise with their fire so it was not raiders that took out the sand crawler. Then later the troopers couldn't hit the broad side of a sand crawler when firing at the heroes.