Stilton at Dawn- Centauri/Narn Batrep

'Six Timbers' Reaverman said:
Captain David the Denied said:
Plenty more American tankies where they came from, right?

I would assume so....I'm just going on what I have read, and seen on the History/Discovery channel. :)

Maybe one day Discovery will do a special; "Logistical supplies of the Battleground" ;)

There are stories of a single tiger taking out a company of shermans in the Hegrows of Normandy. The only reason the Tiger had to withdraw was they ran out of ammo. The other problem with the sherman for the Americans was they used Gasoline instead of Diesel fuel. Thus the american tanks caught fire very easily.

The advantage that the Americans had were many, many people to throw into those tanks.

Dave
 
Davesaint said:
'Six Timbers' Reaverman said:
Captain David the Denied said:
Plenty more American tankies where they came from, right?

I would assume so....I'm just going on what I have read, and seen on the History/Discovery channel. :)

Maybe one day Discovery will do a special; "Logistical supplies of the Battleground" ;)

There are stories of a single tiger taking out a company of shermans in the Hegrows of Normandy. The only reason the Tiger had to withdraw was they ran out of ammo. The other problem with the sherman for the Americans was they used Gasoline instead of Diesel fuel. Thus the american tanks caught fire very easily.

The advantage that the Americans had were many, many people to throw into those tanks.

Dave

Like Michael Wittman and his killfests!

They also often suffered a problem with the engine and shortage of fuel.
 
Davesaint said:
'Six Timbers' Reaverman said:
Captain David the Denied said:
Plenty more American tankies where they came from, right?

I would assume so....I'm just going on what I have read, and seen on the History/Discovery channel. :)

Maybe one day Discovery will do a special; "Logistical supplies of the Battleground" ;)

There are stories of a single tiger taking out a company of shermans in the Hegrows of Normandy. The only reason the Tiger had to withdraw was they ran out of ammo. The other problem with the sherman for the Americans was they used Gasoline instead of Diesel fuel. Thus the american tanks caught fire very easily.

The advantage that the Americans had were many, many people to throw into those tanks.

Dave

Agreed, but that was down to the Bocage, more than the Tank. Its like the defending in a doorway in melee combat, you can hold off many people. Purely down to the defending position you are in, and the fact you are attacking one person at a time.
 
the difference was exaggerated in the bocage but losses of 4 to 1 in shermans to Tigers continued through the war. Likewise in the east with shermans sold to the Soviets, not to mention their tanks
 
Now, the Soviet tanks were good. Problem was that the Tiger could kill any tank it came up againt, but by the time the Soviets had a tank it couldn't kill the Germans had already developed the King Tiger.

On the other hand, the IS series tanks were arguably the best in the world at the time with near-impenetrable armour, guns capable of killing any tank they faced and decent range. Drawbacks were low ammo capacity and high ground pressure.
 
Back on track?

The Tiger was EVIL. But the fuel shortages and motor breakdowns were just as evil, only for the wrong side......or rather good. Cause no one likes the 3rd Reich.


Now for the report, great writeup. And yes the Narn doesnt stand a very good chance. Ka'Tans are very good, but bad at being supported. At battle lvl I prefer to use a pack of 3 (now 4 with the new split heh) as hunters and go aftre the enemy biggies as a squadron and utilising planets as well as possible. And i didnt even know CAF is allowed with orbiting sheesh. That way they can be utilised to hurt the enemy, to reduce important firepower. Like engaging two Omegas in the rear. But they operate alone whatever happens. Rest of the fleet 1 Bin'Tak 1 G'Quan 2 Rothans are really good at supporting each other. Same speed across the board, all hull6 and enough e-mines to clear each others fighter huggers. No critting is advantage for that.

And as i play Centauri as well, the Prefect is evil. I once had a fleet of 1 Octurion and 6 Prefects go up against EA. Uhhh 1 Prefect lost and 1 Omega reduced to 30% damage after 3rd turn. The EA force did not survive the contact. Even using jump points to get an apollo and 2 hyps into my rear. With 6 Prefects you can afford to send 3 to turn around and face them successfully. There was a 6-5 crit involved in killing the Apollo, but that was kinda balanced by abysmal failure of the beam to hit anything. Even the aft beam of the Oct failed to do anything at all....the Hyps died fair and square to its pair of engaging Prefects. Rear firepower my @**. Not needed at all. I was engaged from the side/rear and it didnt matter a bit. I did have to split the fleet, but that was balanced by the EA player trying to get a better position for his fleet. He was even allowed to jump in 1st turn (yeah rule misinterpretation). Heck i even allowed an Omega to do a CAF with its beam on a Prefect, because i did not want to surrender its position in the planets gravity well. Hull 6 is a lifesaver.

sry for this half mixed up report. But yes i play Cents as a second force, and im sold on Prefects. Octurion, Tertius and Maximi are only added for fun. Hull6 all the way. Thats why i do not use the actually useful SFOS Sullust.
 
Voronesh said:
At battle lvl I prefer to use a pack of 3 (now 4 with the new split heh)
You can only claim your free Skirmish ship, if you are also buying 2 Raid ships. :lol:

Voronesh said:
And i didnt even know CAF is allowed with orbiting sheesh.
Yes orbiting doesn't count as "turning" so you can do anything that requires no turns.
 
Ahh yes 2 Rothans ^^

Yer I know that about orbiting and the extra 45 degree turn granted by planets do not count towards the no turn limit imposed by CAF.
 
OK, slightly back on track...dammit, that's tanks again.
You know what I mean. Katadder; the Narn were at initiative+3 total, the Centauri at +5- and the Bin'Tak only has a 25" boresight. There was no way I was going to get close to that thing until I had cleaned out it's escorts, and it didn't have the thrust to force battle on me.
I think Andy intended a two- phase attack, the skirmishers go forward fast and punch holes in the Centauri fleet, the frontal attack is sustained by the bigger ships coming up slowly while the skirmishers get in amongst the Centauri on turn 2 or 3, out of fore arcs or at least forcing my ships to break in all directions. The G'Quans did get boresights, but they couldn't hit hard enough, fast enough.
He deserved to clean out a lot more of my initiative sinks- Corvan and Darkner- with E- mines, but the dice were not kind to him.
For me Prefects are the core assault unit, they have the firepower and survivability to rumble forward into the face of anything approaching even odds with a good chance to take it- but I do use other ships to operate around them. Flank guard/reaction unit role usually goes to either the Dargan or Salust, and most of the time I value the Salust's interceptors and higher Damage and Crew scores more than the Dargan's fighter support and better all round fire.

And as for metal boxes on treads- the overwhelming majority of German armour was the Panzer III, up to mid 1943, and IV after that. They were capable of bare parity with a Sherman on a good day, and badly outclassed by the T-34; but the Germans managed to win battles and cause casualties with them anyway. Superior tactical doctrine, superor coordination between units.
 
bintak may only have 25" range but then thats the range of a centauri battle laser, then add in one move laser and the mag gun comes into range also. i think i have to use my narn in a 5 war point level game and see what i can do to these "cheesed" centauri fleets.
 
well dont forget that you get 2 sullusts for a battle point with more beam power than a primus ;) but then i can get 3 Ka'tocs or Ka'tans with triple the beam power of a g'quan :) or if was EA could get 2 hyperions for double the beam power of either an omega or a warlock. in fact it seems every race is able to outgun their battleships with smaller ships so guess the sullust cant be that broken.
 
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