OK, slightly back on track...dammit, that's tanks again.
You know what I mean. Katadder; the Narn were at initiative+3 total, the Centauri at +5- and the Bin'Tak only has a 25" boresight. There was no way I was going to get close to that thing until I had cleaned out it's escorts, and it didn't have the thrust to force battle on me.
I think Andy intended a two- phase attack, the skirmishers go forward fast and punch holes in the Centauri fleet, the frontal attack is sustained by the bigger ships coming up slowly while the skirmishers get in amongst the Centauri on turn 2 or 3, out of fore arcs or at least forcing my ships to break in all directions. The G'Quans did get boresights, but they couldn't hit hard enough, fast enough.
He deserved to clean out a lot more of my initiative sinks- Corvan and Darkner- with E- mines, but the dice were not kind to him.
For me Prefects are the core assault unit, they have the firepower and survivability to rumble forward into the face of anything approaching even odds with a good chance to take it- but I do use other ships to operate around them. Flank guard/reaction unit role usually goes to either the Dargan or Salust, and most of the time I value the Salust's interceptors and higher Damage and Crew scores more than the Dargan's fighter support and better all round fire.
And as for metal boxes on treads- the overwhelming majority of German armour was the Panzer III, up to mid 1943, and IV after that. They were capable of bare parity with a Sherman on a good day, and badly outclassed by the T-34; but the Germans managed to win battles and cause casualties with them anyway. Superior tactical doctrine, superor coordination between units.