[I moved this from the thread about High Population worlds, because it
may well get overlooked there :roll: ]
StephenT wrote:
Thank you very much for the interesting description of Vincennes.
I am currently working on a campaign depicting the creation of a new
human colony on a water world in my non-OTU setting, so in a way
Vincennes looks a bit like a very far possible future of the water world
Anuira of my setting.
May I ask whether you use GURPS technology for your campaign, and
whether you have designed any specific marine technology for it ?
I ask because I am busy designing such technology (at TL 9 / 10, most-
ly without gravitics) for my setting and converting it to Mongoose Tra-
veller, and it would be very interesting to see what someone else has
done in this area.
may well get overlooked there :roll: ]
StephenT wrote:
By way of a change, here's my own campaign description of Vincennes/Deneb, for which I wrote up a very detailed description and history using the GURPS sourcebooks, based on what little canon information we have about the world. I did my best to make it an interesting place to visit.
Thank you very much for the interesting description of Vincennes.
I am currently working on a campaign depicting the creation of a new
human colony on a water world in my non-OTU setting, so in a way
Vincennes looks a bit like a very far possible future of the water world
Anuira of my setting.
May I ask whether you use GURPS technology for your campaign, and
whether you have designed any specific marine technology for it ?
I ask because I am busy designing such technology (at TL 9 / 10, most-
ly without gravitics) for my setting and converting it to Mongoose Tra-
veller, and it would be very interesting to see what someone else has
done in this area.