Commador Q
Mongoose
lastbesthope said:Commador Q said:Finally Stealth roles should be made before the player declairs his targets (after all you would know which ships you computer can and can't lock on to).
No they shouldn't for the following reasons:
1) IRL, Stealth and ECM can produce false locks, but the attacker doesn't know that.
2) It allows the attacker to save all his weaponry until he m akes a Stealth rolll that succeeds, not really fair compared to the current rules.
LBH
1) that may be true, but i'd suspect it would be more along the lines of you see 2 targets and have to pick one hopin it will be the real one rather than you see one target and it isn't real. so you should have some idea if you have a perfect lock rather than some chance of iterference. but that's just my opinion.
2) yes, that was the whole point of that perticular sugestion, if you think that's bad that's your opinion, but don't pretend it's an unforseen consequence. my reasoning is if you manage to get a shooting solution on one ship out of 10 you should shoot everything you can at that ship (unles you have some reason not to).
besides it's probably the least important part of my sugestion.