All the special action ideas do not affect all races equally. Some races need special actions to function (read boresighted and come about). Having the ships take a special actions that require CQ checks just means that in campaign certain shps will never fight minbari and some will just rip them apart.
The mechanic you looking for is a way to degrade the effectiveness of fire without eliminating it. That way both players feel they are getting something out of the equation. Anything else just shifts who feels piss off. So far the stealth save and the hull/target number boosts have come closest.
I do not like the stealth save as much, due to it becoming a generic save after a few games. I have my dodge/dust dodge/stealth/interceptor (depleted) save to make, one sec.
Ripple
The mechanic you looking for is a way to degrade the effectiveness of fire without eliminating it. That way both players feel they are getting something out of the equation. Anything else just shifts who feels piss off. So far the stealth save and the hull/target number boosts have come closest.
I do not like the stealth save as much, due to it becoming a generic save after a few games. I have my dodge/dust dodge/stealth/interceptor (depleted) save to make, one sec.
Ripple