State of the Mongoose 2025

I have been respectful
This tangent started because you declared you hated “Explainaboutery” and then screeds of why MTU was possibly wrong and how it would shatter the world if that change was made. I’m imaginative enough to work around pretty much any change. Instant transport? Sure. A new ship with Jump-7? I can make that work. The introduction of The Spice? Yup.

Look, I don’t know you. You might be having a shitty day but just stick me on Ignore if you feel so angry about this minor point in our non-shared make believe space stories.
 
You just said you don't use it at your table, but a homebrew mash up of a range of science fiction...
I am not saying you don't like the charted space setting, I like it too, but it has always had flaws.
Agreed. It has flaws. What I want to know is, "Why shouldn't we work to help fix those flaws and help build a consistent setting?" Why is there such insistence to keep it inconsistent? It seems to me that people are arguing against their best interests. A setting with little to no inconsistency benefits us all. What am I missing? I am genuinely confused by this. :(
 
Take a science fiction odyssey to the distant worlds of the galaxy . . .

Who will you be?

Heroic starship captain, intrepid explorer, jaded soldier of the future, dreaded space pirate, spy for hire, down on their luck scout . . . become any science fiction character!

Where will you go?
Distant planets, underground cities, ancient alien ruins, alien worlds lost to time, artificial worlds, the edge of the universe . . . journey to any science fiction destination you can imagine!

What will you do?
Build your own starship, explore the universe, battle alien armies, interact with different cultures, encounter robots and alien life, save the galaxy or destroy it . . . create any science fiction experience!

Traveller is science fiction roleplaying, a game where you become the hero or villain. Each player is a character of the future, or the past . . . some smart, some strong, some brave. . . and each player decides what his or her character will do. You learn from the rules about spaceships, plasma guns, computers, alien creatures, and more; then you and your friends set off to explore the galaxy of your imagination!

That's my first attempt...
And this was my first attempt - should I start a new thread...
 
Also there is no mention of trading...

or the various subgames - character generation, trade, combat, world design, starships, generating encounters, designing aliens and animals...
 
This has turned from a State of the Mongoose thread to yet another Traveller thread. There's an entire forum dedicated to that series, yet it always creeps into every other forum. Drives me a bit crazy.
 
And the Ottoman Empire, the German Ocean... etc.
The Persian Gulf no Arabian Gulf no Persian Gulf!

No, I was there in 77 and forward.
elrond-lotr-3200436218.gif

That's good info to have, perfect for a discussion like this. If I understand your statement correctly, Traveller sales declined after Megatraveller changed it? Did the store owners have any other insights? It brings to mind how Forgotten Realms remained relatively unchanged for 40 years. Perhaps the lesson is don't upend the setting that everyone has become accustomed to. I wonder if a similar dropoff happened with TNE.

(No rooster sacrifices, no pledges to dark gods)
10 years ago I would've laughed.
 
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That's good info to have, perfect for a discussion like this. If I understand your statement correctly, Traveller sales declined after Megatraveller changed it? Did the store owners have any other insights? It brings to mind how Forgotten Realms remained relatively unchanged for 40 years. Perhaps the lesson is don't upend the setting that everyone has become accustomed to. I wonder if a similar dropoff happened with TNE.

Back in the day Traveller was super niche. In my university club I only knew of 3 people (inc myself) who owned the rules compared to dozens who owned certain other games. A good friend of mine (one of those other two) went all in on TNE as well (he loved the Space Vikings idea). Others may have had rulesets but they never ever showed them. It never appeared at the conventions either. But then this was Northern Ireland in the 90s.

IMO it’s always been a bit niche (and possibly undeservedly so). Though we might argue that some of the lunch has been eaten by the King of Aethopia in Greek Myth. (I have the books but for some reason I come back to Ctrav and Mtrav).

Pioneer as a different game and 2300AD as a standalone will help IMO. Watching and learning with TAS tho. It had to be worthwhile making a game.
 
This has turned from a State of the Mongoose thread to yet another Traveller thread. There's an entire forum dedicated to that series, yet it always creeps into every other forum. Drives me a bit crazy.
Traveller is Mongoose’s biggest game.

Twilight: 2000 is still currently being licensed out to Fria Ligan, 2300AD is transferring into being a standalone RPG again (thankfully!), Pioneer is yet to be released, Sheild Madens and Paranoia are more niche games but are still being supported. I mean, what other information do we need?
 
It had to be worthwhile making a game.

@MongooseMatt Mongoose Traveller 2nd Edition is very well supported at his point, and I think that the 50th anniversary would be a good time for a strong marketing push to raise awareness of it with the general gaming public. Perhaps research identifying the channels through which gamers discover new products, and then unleashing marketing pushes in those channels. Probably most of them are online, which would suggest Traveller needs a more enticing Start Here page. Remove any statements that suggest difficulty or doubt, like here's a starter edition because it's so hard. Talk Traveller up.

Make sure the marketing copy for Traveller on the website is exciting and gripping, especially for the core books. Make the illustrations match the copy.

https://www.mongoosepublishing.com/collections/traveller-rpgs?page=5

Like the copy on the page above. It talks about how Traveller is the latest edition, printed in full color, and contains everything I expect from my favorite science fiction rpg.
  • What if I'm unfamiliar with Traveller and I don't care what edition it is?
  • What if I don't know what to expect?
  • What if it's not my favorite science fiction ttrpg, because I'm a lost soul going through my desert after I left D&D, and I've never played a science fiction ttrpg?
  • If any of these conditions apply to me, then I can't relate to the whole first paragraph. It provides no useful information.

Only in the second paragraph does it talk about desperate space battles, rogue free traders, and mercenaries (and no one will know what a "next ticket" is). Maybe the second paragraph should be first.

Perhaps have a bundle, CRB, Mercenary, High Guard, and a mercenary adventure and a naval adventure, like a 50th Anniversary deal that lasts for a year. Choose a good name for it, not starter or essentials or anything that suggests that players aren't getting the full product. Call it 50th Anniversary Elite Bundle, or Far Future Adventure Bundle, or Star Adventure Pack. Have some sales across the board, because research has proven that something happens to the human brain when it sees the world "sale". JC Penney (a major department store) knocked its prices down to the sale price year round. Their sales suffered grievously. They had to go back to inflating prices then having big sales that said 30% OFF! or whatever, and the sale price was really just the low price the company wanted to charge all along.

Have a Worldbuilders or Referee bundle that has Worldbuilder's Handbook, Sector Construction Kit, and maybe Pirates of Drinax and a couple of short adventures that lead up to Drinax.

Have a Charted Space bundle with the Third Imperium, Spinward Marches, and Solomani Rim books.

Place the Third Imperium front and center in the promotional and marketing copy. It's always been the star of the Charted Space setting. Tell players, "This is where you are. This is your environment. These are the challenges you face. Will you rise to the challenge?" Get people familiar with it, since so many Traveller books are written for it. Traveller as a toolbox to create one's own science fiction adventure is what Traveller is and is meant to be, but that's a fairly advanced application, especially for young people and new players. And ignore all the people who start yabbling about Warhammer 40K. If one must respond, tell them that Traveller did it first and 40K is the latecomer.

And another thing:
Once the 50th Anniversary hits, I recommend a voluntary moratorium on all forum posts critical of Traveller. New people won't have the context to understand that our discussions are about multiple editions spanning 50 years. They'll see us fight and they won't know that it's just a friendly sparring match. We need to close ranks around Traveller.

You guys want to take a swing at this?

Sure. I'll start a thread when I come up with something, or contribute to the thread if someone else starts it before I do.

Maybe a format like:

Link to copy being written about

"Suggested replacement copy"
 
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