Mithras
Banded Mongoose
I'm creating a setting for this summer's Traveller game, and this will be my first Mong Trav campaign (yay!).
My setting is a star cluster rimward of Sol, and although not tied to OTU, it could easily be interpreted as being a distant 'pocket empire' of the Terran Confederation as it nudges into the Long Night. This cluster is cut off from the Earth and has to fend for itself.
That's the background. I want my space navy to be more airforce and aircraft orientated than naval based. A simple switch of terminology will do most of this, not a bridge but a flight deck, not a starship but a starcraft, not a petty officer but a technical sergeant etc.
I'm about to build to my first starships and wondered how best to do this. This is a small ship navy, Book 2 style, with vessels not exceeding 4 or 5,000 tons. I want to create a raider, a fast attack craft, perhaps like the old B-47 - I think it is best to think in terms of the 1950s, with turreted defenses and without high-tech guided missiles, and multi-role aircraft somewhat in the future. This will be a 1000 ton attack craft, fast but not too long range, jump 3 , 5G thrust... armed with a couple of bays, one with a PAW one with a nuclear missile bay.
I can call sandcasters 'countermeasures', and rename crew positions: flight surgeon, weapons officer etc.
Any other ideas?
I don't want to change the MongTrav mechanics, just terminology and build styles.
My setting is a star cluster rimward of Sol, and although not tied to OTU, it could easily be interpreted as being a distant 'pocket empire' of the Terran Confederation as it nudges into the Long Night. This cluster is cut off from the Earth and has to fend for itself.
That's the background. I want my space navy to be more airforce and aircraft orientated than naval based. A simple switch of terminology will do most of this, not a bridge but a flight deck, not a starship but a starcraft, not a petty officer but a technical sergeant etc.
I'm about to build to my first starships and wondered how best to do this. This is a small ship navy, Book 2 style, with vessels not exceeding 4 or 5,000 tons. I want to create a raider, a fast attack craft, perhaps like the old B-47 - I think it is best to think in terms of the 1950s, with turreted defenses and without high-tech guided missiles, and multi-role aircraft somewhat in the future. This will be a 1000 ton attack craft, fast but not too long range, jump 3 , 5G thrust... armed with a couple of bays, one with a PAW one with a nuclear missile bay.
I can call sandcasters 'countermeasures', and rename crew positions: flight surgeon, weapons officer etc.
Any other ideas?
I don't want to change the MongTrav mechanics, just terminology and build styles.