Wow. Well, thats a lot to soak up. First off, Matt, could you please put a news blurb up on the site somewhere? As one previous person mentioned I was watching for this hard and didn't notice the post either. It wouldn't amaze me if you guys have some nifty new web stuff going up and it's just still in process I suppose. I suspect looking for a post that was titled "Here is the Big Anouncement" was an oops on my part
.
My first reaction:
Damn. I've been playing SST BETA?!?
My second reaction:
Oh crap...a clicks game?!?
Third:
A YEAR??? Throw us a bone here and at least let us see these new one sheet rules!
*sigh* The longer thinking of course includes so much I don't know what to say without writing a book. I got into SST because I wanted a sci-fi minatures game that was not from a certain company who has a bad habit of bending over their customers. Mongoose had a very solid rep of listening to their customers and doing everything a small buisness could do to keep as many as possible happy (if you have more than 5 people, it's pretty much impossible to make *all* of them happy, so you have to shoot for the best you can...)
But the key phrase up there was that I wanted a minatures game...and I guess a clicks style game (which this technically isn't, I know) just dosen't fit that thinking for me. I want to assemble my models, paint them and then rip some other persons painted army apart.
However...if a game company can't sell enough of it to keep supporting it, then I have no game. And, us old school assemble and base and paint it types do seem to be going the way of the dodo. I go to my FLGS and people are playing clicks games and ccg's, with a rare "minatures" game in there. I go to Gencon and the rooms with such games are overflowing, while mostly old dudes are in the "minatures" area. I may not be happy about that particular direction, but I can accept it.
But, prepainted plastic figs with posable arms...are we....are we talking about "Action Figures" here???
I am happy to hear about the rules streamlining, but am worried it went too far...how can my beloved and battered thick rule book get compressed to one sheet and still be even vaugly the same game?
So, some questions:
1. Will all current models have rules for the new system? Or will the "legacy" rules be the only way to play some of my stuff?
2. If my unit is prepackaged, with a pre packaged cost sheet, can I still modify them? Will I be able to go to the depth we can now with changing our units to suprise our opponents, or will it be "Oh, there is the MI squad with one triple thud....again." How do all of the options for a brain bug fit onto a sheet? Do all talents and such go away for a straight version of "this is the bug. He has X."
3. No army books? How is a list constructed? Straight points with what static units are availble?
4. What am I supposed to tell the guy in my gaming group who finally bought a skinny starter army...this week?? He won't have anything but a skirmish level force for a year plus? At which point it may not be the same game even?
I guess this explains the huge influx to ebay of SST things with low buy it nows....
So, not real happy about the prepainted figs, but I can understand it just plain is the way most gamers want to go these days. If it is at all possible tho, *please* let us old farts buy unassembled, unpainted figures in normal retail channels. I think you may be going for a hybrid game, not as basic as a clicks game, but easier to get into than a "minis" game, and having them available will keep us old types interested. If we have to special order them only, it's a big turn off for me. Personally, I hate repainting a fig. The colors on it blow any creativity for me. If I had a MI in standard green and black, and was deciding on a new paint scheme, I think I would lean towards other drab, military colors...and I never would have painted up the Ice world MI I did.
So, overall, I have to say from my corner I'm pretty bummed. I lost my air assets, a friend I talked into buying into the game just got hosed, and I have nothing new for a year, at which point it will be a very diffrent game then what I am currently loving so much.
And, most painful of all, I have this horrible feeling that Army Builder rewrite number 10 is going to have to happen...
I'll stay tuned, but there is great sorrow in mudville.