Starship Encounters: are there any more detailed 2e rules beyond the Core Book?

I'm prettty sure that The Starship Operators Guide says that you don't randomly come out at any point in space near where you targeted, but that there are specific jump-in points dictated by the position of the bodies in the system in which you arrive.
No, there are points that jump shadow dictates where you can't jump in but other than that there are no "natural" points that cause ships to appear in any specific area.
 
yes, space magic can achieve anything.
Is 100% efficiency impossible? Or is it only impossible with our current understanding? What happens when room temperature superconductors become a thing? No heat generated by transmitting electricity. That is something we are looking at now but haven't figured out yet. Who is to say that we will not eventually figure out how to convert 100% radiant energy into electrical energy?
 
Is 100% efficiency impossible? Or is it only impossible with our current understanding? What happens when room temperature superconductors become a thing? No heat generated by transmitting electricity. That is something we are looking at now but haven't figured out yet. Who is to say that we will not eventually figure out how to convert 100% radiant energy into electrical energy?
It is space magic. Achieve those miracles and perpetual motion becomes a reality.
 
Yes, completely impossible in this universe. Perpetual motion machines are impossible for the same reason.
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Also, if you have 100% efficiency, you have not violated the 2nd Law of Thermodynamics.

"Entropy is central to the second law of thermodynamics, which states that the entropy of an isolated system left to spontaneous evolution cannot decrease with time."

With 100% efficiency, the entropy would not decrease, it would remain the same. Yes?
 
Nope. How do you use fusion energy without changing disorder or randomness in a system? It isn't simply waste heat.
Technically not a closed system, as it requires fuel for the fusion reactor to work, plus as you convert your electrical energy into mechanical energy to provide thrust or fire weapons, you will be losing that energy out of the other side. So, not really a closed system.

Since it is not a closed system, it now doesn't violate any laws of thermodynamics. :P Thank you for pointing that out.
 
Technically not a closed system, as it requires fuel for the fusion reactor to work, plus as you convert your electrical energy into mechanical energy to provide thrust or fire weapons, you will be losing that energy out of the other side. So, not really a closed system.

Since it is not a closed system, it now doesn't violate any laws of thermodynamics. :P Thank you for pointing that out.
you didn't answer the question. You poorly evaded answering because you don't understand the question. It doesn't matter if the system is open or closed. Try again
 
Nope. Can't do better than basic physics as taught in Grammar school. https://www.projectrho.com/public_html/rocket/heatrad.php
Let me try again. What specifically does not exist... because of physics? I can look in any of the textbooks I have accumulated over the years but they won't tell me what a random person on the internet is thinking at any one time.

Can you do better at expressing what you contend does not exist in your specific response to my statement below. Thermal stores do not exist? Insulation does not exist?
You just need a suitable thermal store. You can insulate that from the rest of the ship in the same way. As long as the overall energy remain constant you can move it where you want.
Nope, doesn't exist. Physics again.
 
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And when your heat sink melts then expands and or explodes... you can not just heep shifting heat into a heat sink either since you have to have a temperature gradient...
You don't have to keep shifting thermal energy into it indefinitely, only until you eject it. We do this all the time with sensor cooling on complex weapons. We use compressed gases and flood the IR sensor just prior to needing it. The expanded gas ejects into the atmosphere.
Not so, every transfer makes more waste heat, there are some laws all about it...
You are adding some waste heat certainly but that is not necessarily an issue as long as you can eventually remove the sink, you will just need to increase the frequency of ejection. There are also laws about adiabatic expansion where work is done but no heat is transferred into the environment.
Except you are putting the hot outside bit also in the inside...
Baked alaska :)
Which is a tell tale thermal signature...
Yes, but you are switching on the light when you choose rather than it being on all the time. If you can manage your signature and time shift it you will be better placed to hide it in clutter or release it in one big hit and then run without a signature for a while.
Not really, ejecting the heat sink generates more waste heat, and all you need to do is track it back to where it appeared from...
It depends on the nature of the heat sink. If you can scatter it irregularly in all directions you could make a cloud that you were inside, but exactly where would be uncertain. If you can push the heat sink out behind the ship (so that the ship is between the sensor and the heat sink) then the ship will block the signature. If you time it right then by the time it exits your shadow you will only be able to track you to where you were. If the ship is accelerating then simply dropping it in space will make it fall behind so the ejection energy could be quite low.

If you can simply make the front of the ship cold as space it would block the emanations of the rest of the ship from certain vectors. If the front was especially large it could block quite an angle.
Well your fusion reactor is producing at least megawatts, likely gigawatts, if energy conservation is maintained then your gravitic motors require gigawatts
It is not written that it produces gigawatts of thermal energy. The portable fusion plus generators do not seem to generate excessive heat. We are not talking RTGs.
No it doesn't, the electricity still produces wast heat.
That is not written. Current methods do, but superconductivity means no resistance and therefore no heat. We have that at low temperature presently. I don't see that much of a stretch to make it more efficient. If we can accept a Jump Drive then it doesn't seem unduly unreasonable. I don't like too much space magic but I also don't want to need a PhD just to play a game.
A 1GW cold fusion reactor is producing 1GW of electricity with no waste heat?
Who knows. I haven't seen the specs. It absolutely isn't producing 1GW of waste heat and it probably isn't producing none. We are talking about levels not absolutes. How much heat do we need to deal with, and for how long. We can shed as much as we like in Jump. We might only be on approach for a few days.
That 1GW of electricity then generates waste heat in every system that draws power from it.
Some of that energy is being transferred to kinetic energy, some to internal gravitics, but the waste heat builds up none the less.
But the amount is unquantified. It could cook the crew in minutes without management or it could be gently warming the environment over a period of days.
And to do that we need a way of shifting the waste heat, which must be powered since it is doing work, that generates waste heat...
Again you are adding to bill. I did not say there would be no bill, I just said I can offer convenient payment terms.
And you just set off a beacon saying look over here.
Or "look over there". Consider this. I spend the whole of jump shedding heat and creating a cold spot in some part of the ship. When I jump in I can also shed loads of extra heat then, I may as well the jump flash has already lit me up. When I move however I shunt my waste heat into that cold spot, maybe not for long, but for long enough to change my position to where you no longer know where to look.
There is no such thing as a free lunch, if you do work, you generate waste heat, to remove waste heat you must radiate it or eject something hot, both of which give away your position.
I think there are ways of ejecting a hot object without it being as detrimental to stealth as constantly emitting a marginally lower amount of heat from the ship I am actually sitting in. If you find the hot object then you are still at a remove from me.
An insulated heat sink would be a sizable chunk of payload space.
Yes, we are not talking every ship, but for a specific stealth vessel it might be worth the squeeze.
You have broken them in at least a couple of your statements.
Hopefully I have shown that is not the case since I have not denied there is waste heat generated (I wanted to know how much and from what). If there is no waste heat then there is no thermal signature and my suggestion would be unnecessary. I have not suggested moving energy from a cold to hot. I have suggested a heat pump that can move heat from one place to another. That is permitted.

Happy to address any that I might inadvertently broken (or even bent) as I don't think it will invalidate my position.
Which requires work, which requires power, which generates more waste heat.
Again adding to the bill.
The gravitic heat sink is how I do it... :)
that was for the benefit of others who are expecting it to get a mention:)
:)
 
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