What scale do y'all favor for starship combat?
MGT has a 6 min turn, which is 625 km interval.
CT has a 1000 second turn, which is an 10,000 km interval.
High Guard has a 20 min turn, with no stated interval, but one can assume 10,00 km also.
Mayday has a 1000 min turn, which is an 1 light second interval.
TNE/Brilliant Lances has a 30 min turn with 1/10 light second/30,000 km interval.
Or another way to ask the question is in terms of the Earth/Moon system, how close together on the play map should they be?
Every edition of traveller has had differing scales, Heck that is one of the reason some many of our starship combat/detection discussion become pointless as they have no common frame. I have a pet project of RP scale vector based combat using the hex mechanic as presented in Mayday just trying to figure out what the common scale should be.
MGT has a 6 min turn, which is 625 km interval.
CT has a 1000 second turn, which is an 10,000 km interval.
High Guard has a 20 min turn, with no stated interval, but one can assume 10,00 km also.
Mayday has a 1000 min turn, which is an 1 light second interval.
TNE/Brilliant Lances has a 30 min turn with 1/10 light second/30,000 km interval.
Or another way to ask the question is in terms of the Earth/Moon system, how close together on the play map should they be?
Every edition of traveller has had differing scales, Heck that is one of the reason some many of our starship combat/detection discussion become pointless as they have no common frame. I have a pet project of RP scale vector based combat using the hex mechanic as presented in Mayday just trying to figure out what the common scale should be.