Starship combat range

Starship Combat turn length/scale

  • 6 min

    Votes: 0 0.0%
  • 1000 sec

    Votes: 0 0.0%
  • 20 min

    Votes: 0 0.0%
  • 30 min

    Votes: 0 0.0%

  • Total voters
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Infojunky said:
SableWyvern said:
BITS Dom said:
The scale (as presented in the new rules) is slightly broken (the thrust points to change range are slightly out) but they're near enough for roleplaying ;-)

If you wish to apply any degree of real world physics, the system in the main rulebook is utterly broken, as it fails to conserve any momentum from turn to turn.

The real question i does it work in game.

It won't for my players due to lack of vector.
 
AKAramis said:
It won't for my players due to lack of vector.

That I understand, though we have been massively rules light the past few years, that coupled with an incredibly slow progression of events under the last two GMs, I felt I needed to make changes. And one of the first changes is detailing all combat to a higher degree.
 
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