alex_greene
Guest
I love my dreams. They give me ideas - like The Blood Path, Walking Type II Civilisation, The Seer Princess, The Garden of Obsidian Statues and The Waiting Stars.
This morning's one was hilarious - A group of people in Legend setting, standard pre-industrial equipment, leather and plate armour, swords, bows, discover a Stargate and organise a band of explorers to see what worlds they can find. Their first foray sees them emerging in the SGC, surrounded by half the USAF pointing P90s at them.
The use of the Stargate setting would involve prohibitively expensive, volatile licenses - but there's no reason why Legend can't have these sorts of plot devices to allow transportation between worlds, facilitating grand adventures of exploration and, of course, epic threats. There are other settings and series featuring such portals, from Star Trek to Doctor Who, The Time Tunnel, Sliders, Godstones in N Robin Crossby's Harnworld setting and of course the Gate spell in the old Call of Cthulhu RPG. It wouldn't take much effort to conjure up some sort of proprietary brand of portal for Legend*.
While the sort of stories posited by Stargate SG-1 aren't the preferred cup of tea of Traveller next door, I'm sure that the core concept can certainly be ported quite happily to Legend.
*Gate
This Sorcery spell enables the creation of a Gate to facilitate transportation between two locations. The spell creates a Gate at the other end, whose location must be known - or at least previously observed through means such as the Project (Sense) spell or some sort of mindlink with someone at the receiving end.
The locations at either end must be large enough to accommodate the Gate openings.
The Gate accommodates up to 3 SIZ per level of Intensity at a time. Larger Gates may require concert casting to accommodate transportation of people or objects with a bigger SIZ.
This morning's one was hilarious - A group of people in Legend setting, standard pre-industrial equipment, leather and plate armour, swords, bows, discover a Stargate and organise a band of explorers to see what worlds they can find. Their first foray sees them emerging in the SGC, surrounded by half the USAF pointing P90s at them.
The use of the Stargate setting would involve prohibitively expensive, volatile licenses - but there's no reason why Legend can't have these sorts of plot devices to allow transportation between worlds, facilitating grand adventures of exploration and, of course, epic threats. There are other settings and series featuring such portals, from Star Trek to Doctor Who, The Time Tunnel, Sliders, Godstones in N Robin Crossby's Harnworld setting and of course the Gate spell in the old Call of Cthulhu RPG. It wouldn't take much effort to conjure up some sort of proprietary brand of portal for Legend*.
While the sort of stories posited by Stargate SG-1 aren't the preferred cup of tea of Traveller next door, I'm sure that the core concept can certainly be ported quite happily to Legend.
*Gate
This Sorcery spell enables the creation of a Gate to facilitate transportation between two locations. The spell creates a Gate at the other end, whose location must be known - or at least previously observed through means such as the Project (Sense) spell or some sort of mindlink with someone at the receiving end.
The locations at either end must be large enough to accommodate the Gate openings.
The Gate accommodates up to 3 SIZ per level of Intensity at a time. Larger Gates may require concert casting to accommodate transportation of people or objects with a bigger SIZ.