Star Trek Using Traveller?

Okay, my parsec thread leads up to this. If I'm not mistaken, Federation ships have anti matter drives.

How does this fit in with the Warp Nacelles? If an anti-matter drive is capable of moving 5 parsecs per turn (according to Master of Orion 2 and one turn equals three months if I'm remembering correctly), then how does the Warp system interface work with the drive/movement system (i.e. Warp 1 - 9)?
 
The old Star Trek warp speed system had Warp 1 = c (light speed), Warp 2 = 4c, Warp 3 = 9c, and on up to Warp 9 = 81c (the speed at each warp factor being equal to the square of the warp factor, etc).

However, bearing in mind the speed of Voyager and the estimated time it would take to travel 70,000 light years at a maximum speed of Warp 9.975, I'd say that Warp 9.975 (approaching Warp 10, which is supposed to be infinite) covers 1,000 light years in one year, meaning that it's about 1000c, or close on to the cube of the Warp Factor.

So, with this revised scale in mind:-

Warp Factor . . . . . Multiple of c . . . . . . Hull %

1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 5

2 . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . 5

3 . . . . . . . . . . . . . . 27 . . . . . . . . . . . . 6

4 . . . . . . . . . . . . . . 64 . . . . . . . . . . . . 8

5 . . . . . . . . . . . . . 125 . . . . . . . . . . . 10

6 . . . . . . . . . . . . . 216 . . . . . . . . . . . 12

7 . . . . . . . . . . . . . 343 . . . . . . . . . . . 15

8 . . . . . . . . . . . . . 512 . . . . . . . . . . . 20

9 . . . . . . . . . . . . . 729 . . . . . . . . . . . 25

< 10 . . . . . . . . . 1000 . . . . . . . . . . . 30

Warp drive also provides power for the ship, so you could combine the drive and the power plant. The mass includes the antimatter and the nacelles, too.

You'd have to include other systems such as shields and deflectors, transporters and tractor beams, but the rest of the tech such as replicators etc. would just be flavour.
 
The warp factor cubed, or the speeds you listed in your table, is what I always heard and read for the old series. In next gen, there was a new scale and I never did quite figure out the formula.

The layout of a Star Trek style of ship would be to have the warp core, a matter-antimatter power plant, in engineering on the ship. The tonnage for the warp drive itself would be in the nacelles, where the warp coils are.

I've viewed Star Trek to be around TL 17-18 in most areas. I judge this by the use of teleportation devices, antimatter power and the ability of weapons to disintegrate targets.
 
Ok, that explains why I couldn't figure out the formula above warp factor 9. There wasn't one! I feel better about this now. Thanks.
 
Sevya said:
The layout of a Star Trek style of ship would be to have the warp core, a matter-antimatter power plant, in engineering on the ship. The tonnage for the warp drive itself would be in the nacelles, where the warp coils are.

You may also want to go to http://www.ex-astris-scientia.org/articles/design.htm for a discussion of Roddenberry's Rules on how ST ships should look.
 
The TOS era Enterprise is approximately 20,000dTons, with a good portion of that in the nacelles, as in more volume than taken up by the jump/warp drives.

With a great deal of luxuries, emergency power, hull and structure buffering, there's still room for whatever the shield system would look like.

Armaments would be 16 100dTon Particle Beam Bays and 4 100dTon Torpedo Bays.

Either the D7 is a fair bit smaller, or it has more firepower than a Constitution class, at least according to the MGT system...

I roughed it out somewhere, but now I can't seem to find the damn file!
 
Yeah, all my games and pages will vanish ... I must get around to finding somewhere else for it all to go. I'm using it only as a file dump at the moment ...
 
I'm registered with Live so that looks good, but I'm going to have to look for hosting. I have hundreds of pages of RPGs plus roman and bronze age history pages I'll need to relocate. Are there any decently priced low-band width hosters out there?
 
Mithras said:
I'm registered with Live so that looks good, but I'm going to have to look for hosting. I have hundreds of pages of RPGs plus roman and bronze age history pages I'll need to relocate. Are there any decently priced low-band width hosters out there?

depends on what you need, but, if you don't mind using sharepoint...
http://workspace.officelive.com/en-gb/FAQ this is also free, and provides another 5Gb of web hosting.
 
I'm going by what is observable onscreen in the tv show episodes and movies, fyi. Also, I am not using the recent reboot film as a guide, but if I did, the 20K dton figure would be wildly inaccurate (the new Enterprise outmasses the old version quite spectacularly) as would the weapon systems.

Klaus Kipling said:
The TOS era Enterprise is approximately 20,000dTons, with a good portion of that in the nacelles, as in more volume than taken up by the jump/warp drives.
How did you come by that figure?

With a great deal of luxuries, emergency power, hull and structure buffering, there's still room for whatever the shield system would look like.
In Traveller terms, it would be a white globe system.

Armaments would be 16 100dTon Particle Beam Bays and 4 100dTon Torpedo Bays.
16? Presumably for the phasers. I'm sorry, but I don't think the Enterprise has 16 phaser banks.

There's at least 3 on the ventral side of the saucer section, and 3 on the top. I don't know where the other 10 are supposed to be.

It also has 1 (or I suppose you can consider it 2) forward facing torpedo launchers, not 4.

Either the D7 is a fair bit smaller, or it has more firepower than a Constitution class, at least according to the MGT system...
The Enterprise outguns the D7, as per the episode "Elaan of Troyius", which had a sabotaged Enterprise nevertheless prevailing upon a D7 in a fight (fortunately the power plant was repaired in time to give a good hit on the D7 ship that was attacking, forcing it to break off).

D7s have two forward facing disruptors on the two 'wing' nacelles, and the forward facing torpedo tube.

It may seem that Star Trek ships are undergunned by Traveller standards, however note that the TL is 17-18. Antimatter power generation, antimatter warheads, phasers that can be used to stun or disintegrate, transporters, replicators, tractor beams and force fields - perhaps the power requirements for these systems preclude having many batteries of weapons.
 
DWMT of the TOS USS Enterprise is 190,000 , prox 290m long, 172m Wide, 73m Tall 6 Phaser's (2 on the bottom of the primary hull, 4 on the top either side of the bridge) 2 Photon Torpedo Tubes (underneath the bridge on the primary hull) according to the Franz Joseph blueprints. some back of the "fag packet" calculations on the dimensions of the primary and secondary hull and warp drive does put this in the 20,000-25,000 DT space .

I always figured that the phasers were some kind of spinal mount equiv and that torp bays were missile bayswith anti matter wareheads, the problem is that none of the sizes work for traveller.
 
Stofsk said:
Klaus Kipling said:
The TOS era Enterprise is approximately 20,000dTons, with a good portion of that in the nacelles, as in more volume than taken up by the jump/warp drives.
How did you come by that figure?

The volume of 4 cylinders - each nacelle, the engineering hull, and the saucer, added together, then divided by 13.5. Got the figures off one of the pics I've downloaded. Can't find the file where I did the calcs, but I rounded it up to 20,000 because it's a nice round Traveler number (twas something like 19,417.35 or summat like that).
Stofsk said:
With a great deal of luxuries, emergency power, hull and structure buffering, there's still room for whatever the shield system would look like.
In Traveller terms, it would be a white globe system.

Would be something like that, I guess.

Stofsk said:
Armaments would be 16 100dTon Particle Beam Bays and 4 100dTon Torpedo Bays.
16? Presumably for the phasers. I'm sorry, but I don't think the Enterprise has 16 phaser banks.

There's at least 3 on the ventral side of the saucer section, and 3 on the top. I don't know where the other 10 are supposed to be.

It also has 1 (or I suppose you can consider it 2) forward facing torpedo launchers, not 4.

The phasers are grouped in pairs. There's six on the top of the saucer, six below, then four underneath the secondary hull. I put in 4 torpedo launchers as that would a) add up to 20 bay weapons, and b) it would allow it shoot 12 torpedoes in 10 minutes.

Stofsk said:
Either the D7 is a fair bit smaller, or it has more firepower than a Constitution class, at least according to the MGT system...
The Enterprise outguns the D7, as per the episode "Elaan of Troyius", which had a sabotaged Enterprise nevertheless prevailing upon a D7 in a fight (fortunately the power plant was repaired in time to give a good hit on the D7 ship that was attacking, forcing it to break off).

D7s have two forward facing disruptors on the two 'wing' nacelles, and the forward facing torpedo tube.

It may seem that Star Trek ships are undergunned by Traveller standards, however note that the TL is 17-18. Antimatter power generation, antimatter warheads, phasers that can be used to stun or disintegrate, transporters, replicators, tractor beams and force fields - perhaps the power requirements for these systems preclude having many batteries of weapons.

In game terms, though, they are bay weapons, 50 or 100 dTons, with, even if they have massive power requirements, 1 per 1000 tons of ship. The D7 might well be only around 14,000dTons - and might well have less shielding. The D7 could also carry far more troops than the Enterprise, in smaller barracks.

I estimated that many of the Enterprise cabins would be larger than a regular stateroom, and that much of the space left over will be luxuries, like swimming pools and gyms and enterainment areas.

20,000dTons works if you add in all the extras like emergency power, auxiliary power, buffered hull and structure, and lots of cargo for long duration missions.
 
Klaus Kipling said:
The phasers are grouped in pairs. There's six on the top of the saucer, six below, then four underneath the secondary hull. I put in 4 torpedo launchers as that would a) add up to 20 bay weapons, and b) it would allow it shoot 12 torpedoes in 10 minutes.

this is on the Enterprise-A refit, before that it was 6... how sad am I :)

Some of the basic traveller design assumptions fall apart quite fast in Trek, like I don't need "half" my ship for fuel supply for example. Warp 6 avg crusing speed equates to about J-4 drive equiv, though Warp 8 would require J-8 (ish).
 
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