Standard drives.

Sigtrygg

Emperor Mongoose
Is there a table somewhere that gives the TL to build the standard drives in the main rulebook and the small craft standard drives in HG?
 
Sigtrygg said:
Is there a table somewhere that gives the TL to build the standard drives in the main rulebook and the small craft standard drives in HG?

IN HG there is a table that lists TL req for Jump drive performance (parsecs per jump). The standard drives (letter designation) is just an abstraction.
 
Thanks but that's not what I'm after.

I want to know the TL required to build the letter drives in the main rule book and the letter drives for small craft in HG.
 
Sigtrygg said:
Thanks but that's not what I'm after.

I want to know the TL required to build the letter drives in the main rule book and the letter drives for small craft in HG.

For J drive letter there is no TL requirement. The TL requirement is for the Jump level produced.

Example. Jump drive B produces Jump 4 when used in a 100 ton hull. If the world is TL 10 it can't manufacture a "B" jump drive for a 100 ton ship. That's what I meant when I said that the Letter designation is an abstraction. That same world could build a Jump Drive "B" for an 800 ton ship...
 
Are the lettered drives all meant to be TL15 then, since that is what is need to get a performance of jump 6.

If i want to use the building above TL of introduction rule in HG to reduce size I need to know the TL.
 
Sigtrygg said:
Are the lettered drives all meant to be TL15 then, since that is what is need to get a performance of jump 6.

No. They are an abstraction for the ship you are currently discussing. A "B" jump drive for a 600 ton ship isn't the same piece of equipment (physical object) as a "B" J-drive for a 100 ton ship.

Sigtrygg said:
If i want to use the building above TL of introduction rule in HG to reduce size I need to know the TL.

First, look up the TL requirements for J-drive performance (btw, for Grav M-drive, the min TL is found on the TL overall TL progression description. Not the HG M-drive TL table as they assume you might be using a Chemical M-Drive and thus starts at TL 7 I believe) to determine the max J number that the planet can produce. Find the J drive Letter that produces that Jump level for the Hull you are using. From that tonnage/price data you can apply TL mods.
 
Sigtrygg said:
Are the lettered drives all meant to be TL15 then, since that is what is need to get a performance of jump 6.

If i want to use the building above TL of introduction rule in HG to reduce size I need to know the TL.

If I'm understanding your question correctly:

Jump 1 - TL9
Jump 2 - TL10
Jump 3 - TL11
Jump 4 - TL12
Jump 5 - TL13
Jump 6 - TL14

You can cross-reference your drives using that to get the minimum TL needed to build a specific jump engine type. I'm not aware of any PP or M-drive limitations in a similar vein though.
 
Nope, I am after the TL of the standard drives like the one that was in CT.

A-D TL9
E-H Tl10 etc.

and I wondered if there is a similar table for the small ship letter drives introduced in HG.

I can't see how to use the drive reduction due to TL table in HG if I don't know the TL - the one that gives a tonnage discount or penalty depending on building bellow or above standard TL.

Looking at those rules again I've noticed that it says the ships built using the core book are assumed to be TL12, so does that make all the stander drives TL12? Is a smallcraft sZ m-drive TL12?
 
Sigtrygg said:
I can't see how to use the drive reduction due to TL table in HG if I don't know the TL - the one that gives a tonnage discount or penalty depending on building bellow or above standard TL.

Very simply.

Example: Jump Drive A for a 200 ton ship = Jump-1

THAT A drive has a minimum TL of 9 to produce. If you are building it on a TL 12 world you can have it built using the size/price reductions of 3 TL's.

Done
 
Sigtrygg said:
Not ba for jump drives, but what about maneuver drives and smallcraft maneuver drives?

Maneuver drives (Grav) are all (space ship & small craft) TL 9 I believe. So, look at the table in HG for those drives TL price/size reduction. (there is a max you can take)
 
To the best of my recollection there was no TL restriction on PP or M-drives. In High Guard the TL of the drive can affect it's cost and efficiency, but I would agree with F33D in regards that TL9 is the only TL bridge you must cross to be able to build them.
 
The Letter drives are assumed to be around TL12 regardless of potential (High Guard, p52), while the custom percentage drives used in capital hulls are built at the TL they need to be for that ship.

The computer and software to run the jump drive will be more specific.
 
GypsyComet said:
The Letter drives are assumed to be around TL12 regardless of potential (High Guard, p52),


Incorrect. See TL requirements for Jump distances. At TL 12 you can only build jump drives that produce a jump potential that is available by TL 12.
 
You have to have the right controllers to get those potentials, and the controllers come from the necessary TL. The drive is just a drive, at least within the context of the Third Imperium. Standard Package Drives, which the section in High Guard about primitive and advanced components says default to TL12 for their construction. As such, to answer Syg's original question, assume that the baseline Letter drives are TL12, and adjust up or down from there with the High Guard rule for primitive and advanced components. You still can't get more performance out of a jump drive than the TL of your computer and software, and the TL of the Hull can be treated as the limiter for Maneuver drives.

If you are homebrewing, the thousand year old Standard Drive Packages don't necessarily apply, and you will need to build at the TL called for by the Potential you want. In that context, or if you don't like the idea of standardized technology in a culture that has been spacefaring for 11,000 years, then F33D's approach is the correct one. Capital ships use it regardless since they do not use standard drives but custom build for every class.
 
What I had posted previously used to be considered canon for the Traveller universe. We all know that MG has changed things. So I went back to the rules and pulled out the relevant information to share.

According to the Core Rulebook, there is no TL limitation for any of the components listed. But there in order to utilize a jump-6 drive, you must be at TL-14, where the computer becomes available that can calculate that. The other jump numbers don't specifically correspond to the original TL restrictions placed upon the drive unit themselves.

By the Core rulebook, Model1 computers are available at TL-7, and with no limitation on fusion power plants, you could build a Free Trader. Though the basic sensor systems start at TL-8, so you'd be flying blind....

I think what happened here was that this slipped through the, ahem, "review" process and the continuity issues were not caught.

Now High Guard, on p53, does list TL's associated with all of the drives. Here's the breakdown:

M-drive 1 or 2: TL7
M-drive 3 to 5: TL8
M-drive 6: TL9

J-drive 1: TL9
J-drive 2: TL11
J-drive 3: TL12
J-drive 4: TL13
J-drive 5: TL14
J-drive 6: TL15

Fusion power plants start at TL8. For them, TL 8-10 they mass 125% of normal, TL11-14 they mass 100% of normal, and TL15 they mass 75% of normal (And costs are changed too).

Using the rules you can get the component one TL below the list, but at a cost penalty.

And keep in mind these rules are different than previous canon. So use the TL that you like for your gaming universe.
 
GypsyComet said:
Also see Core Rulebook p 113. Specifically, the TL of the jump control software.

Yep, you are right. Though it appears the computer capable of running a Jump-6 is available one tech level before the software.

Gah! Continuity! :)
 
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