What I had posted previously used to be considered canon for the Traveller universe. We all know that MG has changed things. So I went back to the rules and pulled out the relevant information to share.
According to the Core Rulebook, there is no TL limitation for any of the components listed. But there in order to utilize a jump-6 drive, you must be at TL-14, where the computer becomes available that can calculate that. The other jump numbers don't specifically correspond to the original TL restrictions placed upon the drive unit themselves.
By the Core rulebook, Model1 computers are available at TL-7, and with no limitation on fusion power plants, you could build a Free Trader. Though the basic sensor systems start at TL-8, so you'd be flying blind....
I think what happened here was that this slipped through the, ahem, "review" process and the continuity issues were not caught.
Now High Guard, on p53, does list TL's associated with all of the drives. Here's the breakdown:
M-drive 1 or 2: TL7
M-drive 3 to 5: TL8
M-drive 6: TL9
J-drive 1: TL9
J-drive 2: TL11
J-drive 3: TL12
J-drive 4: TL13
J-drive 5: TL14
J-drive 6: TL15
Fusion power plants start at TL8. For them, TL 8-10 they mass 125% of normal, TL11-14 they mass 100% of normal, and TL15 they mass 75% of normal (And costs are changed too).
Using the rules you can get the component one TL below the list, but at a cost penalty.
And keep in mind these rules are different than previous canon. So use the TL that you like for your gaming universe.