Poko said:
No one has verified if tunneled bugs count as being in play.
check the NEW rules for tunneling. only the models on the board count for the shatter treshold. new tunneling bugs aren't on table till they come up. ergo, they don't count.
seriosuly, 3/4 of the rules query can be solved by reading the rules carefully
For my sake let me be very clear on a couple of points.
One, I apologize up front if I seem dense but so far your comments are just as half thought out as anyone's.
Two, I apologize for being rude. I know that's how I come off (I have been told so many times) but that really isn't my goal. What I am trying to do is stop people from talking about things they can't back up in writing (a minor issue on forums) and more importantly, to stay on topic. To many times people "assume" they know what's going on and they say things that just don't apply to the conversation.
Since I still don't hear a decent reply to my question (either questions to me about 'why' I am forming an opinion or 'where' I might have miss read a rule) I'll start by clarifying things myself.
I have 0% desire to have anything to do with Battlefield:Evolution. Please don't be offended Mongoose, this is not a snide comment or an insult towards you guys... I just don't care to play the game. Therefore I will "not" buy a Battlefield:Evolution rule book to get an idea of the basic rules that "might" be used in SST:Evolution.
The only rules I have for the core Evolution system are the core rules listed on the website. They are 2 pages long. They look like a market flyer. (Flyers are great for letting me know milk is on sale but not good for detailing complex issues) The core rules make "zero" reference to tunneling. I thought I was just stupid or blind after reading Poko's comments so I did a search of the document. Needless to say Adobe can't find it either. So if you have any inside knowledge of the rules, please let me know.
If on the other hand you are just 'assuming' that the shattered rule that says "any non deployed unit counts towards being shattered" means that a tunneling unit is not deployed... why? In the old rules you did deploy them. You used tunnel markers but you did deploy the markers. In the wording of the new card they say "Write down the exact location where you intend the unit to surface before any models are deployed". That wording can easily and fairly be taken two ways... either tunnel units aren't decided during the normal deploy phase so they aren't considered deployed OR tunnel units are deployed in secret before any other units are deployed.
So where is this clear cut rule I'm not reading?
As far as Shattered, I'm not sold on it but I don't hate it.
If I put 100% of my army on the board and my opponent kills 75% of my units, I lose. I like that and feel it's a fair game mechanic.
If I put a portion of my army in reserves (again I won't guess at percentages since the core rules don't even talk about reserves being a part of the game) and I shatter because the percent I have in reserve has just added up with my loses to be 75%, I'm not sure I like that but I certainly don't hate it.
If it does turn out that I can have 75% or more of my army underground at the start of the game and lose first turn (either because I am not ready to spring my trap or because I can't rule a 5 or better on any of my tunnel units), then I do think shattered is a rule that should be in SST. Period.
Well.. maybe a comma instead of a period.
Cordas and others have said "other victory conditions will exist" but that's not spelled out either.
In fact I really do hate bringing up other games but I think it's the only way to spell this out to everyone.... Necomunda.
Shattered reads "just" like the bottle check rule in Necromunda.
That means no matter what scenario I play, that no matter what Victory Conditions I can achieve... I still have to avoid losing to the Shattered rule.
Again if the core rule pamphlet said "Treat all fights like it's a PITCH Battle scenario and when doing that you loose if you are shattered" then I would go... 'oh, so Shattered is a condition just for that one kind of scenario/mission/etc.' Instead the core rules make zero reference to playing a special scenario. The rules just say "if you have 75% of your army not in play, you lose."
While this is a Mongoose game and not a GW game, if the rules Mongoose puts out reads like another game and sounds like another game... players are going to sense something familiar and base their rule interpretations on other other games.
That is why I am asking for clarification.
If Shattered only applies to basic pick up games, then fine. (My opinion on SST:Evo will still have to wait for the advanced rules)
If Shattered applies to all scenarios/battles, that's fine. (My opinion on SST:Evo is all but made depending on one clarification of how tunnel units work. Again this may be fixed in the SST:EVO Advanced rules but in the core system, they kind of suck.)
For the good people at Mongoose I will say again, I am not trying to belittle you guys. I just have a very passionate like for your old game. I have several thousands of dollars of you product my dinning room. Heck, I built a 4 foot by 8 foot gaming table in that room so that I could play a 5k Bug vs. 5K M.I. battles and that doesn't even count all of the skinnies boxes I'm still working on. I want to keep buying more of your stuff and keep playing a great game based off of SST.
Only the way Shattered and Tunnel rules work