Lorcan Nagle
Mongoose
Not really, it's just the damage dice allocation rule in effect.
Yes, the examples are a bit strange. I understood it on second try.Rabidchild said:I didn't meet anyone that did understand that on their first try.
But it is a TEMPLATE. It is meant to make Boom where it comes down.Lorcan Nagle said:Not really, it's just the damage dice allocation rule in effect.
I don't believe you are resolving the Fire Zones properly. You designate a point on the board as the center of the FZ, whether it be a model or just a point on the ground. The center point then shifts away and back after the dice are rolled. Enemies in range are then determined by the area of effect (whether by template or measuring) and damage dice are rolled. You outlined the rules previously, but said they were the old system...Galatea said:But it is a TEMPLATE. It is meant to make Boom where it comes down.Lorcan Nagle said:Not really, it's just the damage dice allocation rule in effect.
It is NOT fire spread over a wide area, so the firezone (representing exactly this) makes absolutely no sense here.
A Grenade doesn't teleport to the nearest enemy's head if you throw in 2 meters behind him.
Galatea said:Current rules:
- Declare target point
- roll 2 dice
- subtract/add dice numbers
- shift target point the appropriate distance
- lay template down
- roll weapons damage dice against models under template
Paladin said:I don't believe you are resolving the Fire Zones properly. You designate a point on the board as the center of the FZ, whether it be a model or just a point on the ground. The center point then shifts away and back after the dice are rolled. Enemies in range are then determined by the area of effect (whether by template or measuring) and damage dice are rolled. You outlined the rules previously, but said they were the old system...Galatea said:But it is a TEMPLATE. It is meant to make Boom where it comes down.Lorcan Nagle said:Not really, it's just the damage dice allocation rule in effect.
It is NOT fire spread over a wide area, so the firezone (representing exactly this) makes absolutely no sense here.
A Grenade doesn't teleport to the nearest enemy's head if you throw in 2 meters behind him.
Galatea said:Current rules:
- Declare target point
- roll 2 dice
- subtract/add dice numbers
- shift target point the appropriate distance
- lay template down
- roll weapons damage dice against models under template
Galatea said:It is still silly complicated.
Current rules:
- Declare target point
- roll 2 dice
- subtract/add dice numbers
- shift target point the appropriate distance
- lay template down
- roll weapons damage dice against models under template
EVO rules:
- Declare target point
- Player A roll 2 dice
- add dice numbers
- shift target point the appropriate distance
- Player B roll 1 dice
- shift target point the appropriate distance
- determine firezone
- find nearest model in firezone
- shift target point to nearest model in FZ
- lay template down
-- roll damage against models under template
-- in some cases:
--- Roll weapons damage dice against target model
--- Roll other damage dice (weaker damage) against all other models under template
Now tell me which version is more intuitive, works faster and is less complicated.
p.s. I had NEVER ANY guy who didn't understand the old artillery rules when told the first time.
Where are you getting this???Galatea said:shift the target point of the bullet to the nearest model in the firezone.
Have you played with the "kinder rules" yet or just bashing them blindly as they represent change? There is whole lot of content that isn't contained in the basic rule set and would be filled out in the advanced rules set book, and that has yet to release yet. So with all due respect it's a little early to be trashing a ruleset considering it doesn't exist to the public yet.Benwick said:I still hope, MGP will keep the great SST V1 rules and kick those awful Evo rules into the bin. :evil:
I did not switch from 40K to SST just to play a new kind of simplified unambitious kiddie rules.
Ah. That is not a correct interpretation.Galatea said:"The damage dice are rolled against every model within 3" of the center of the model it's first damage dice is allocated to [...]".
They don't say "shift the template over the nearest model in the FZ" but effectively you DO exactly this.
Paladin said:Have you played with the "kinder rules" yet or just bashing them blindly as they represent change? There is whole lot of content that isn't contained in the basic rule set and would be filled out in the advanced rules set book, and that has yet to release yet. So with all due respect it's a little early to be trashing a ruleset considering it doesn't exist to the public yet.Benwick said:I still hope, MGP will keep the great SST V1 rules and kick those awful Evo rules into the bin. :evil:
I did not switch from 40K to SST just to play a new kind of simplified unambitious kiddie rules.
You've proved my point precisely. He's being unfair and prejudging the rules. No one is forcing the change. The only thing that would need to be adapted for old players would be to adapt stat cards of new units as a they release and there are lplenty of fans to do that.MaxSteiner said:Paladin said:Have you played with the "kinder rules" yet or just bashing them blindly as they represent change? There is whole lot of content that isn't contained in the basic rule set and would be filled out in the advanced rules set book, and that has yet to release yet. So with all due respect it's a little early to be trashing a ruleset considering it doesn't exist to the public yet.Benwick said:I still hope, MGP will keep the great SST V1 rules and kick those awful Evo rules into the bin. :evil:
I did not switch from 40K to SST just to play a new kind of simplified unambitious kiddie rules.
I think thats a bit unfair.
If you play SST:V1 and enjoy it, then there are grounds to bash a cut down version of the rules set which removes all the good bits.
Its not that the Evo rules represent change thats causing problems, its that they represent an actual step backwards.
Anything thats added in the Advance book is just going to be stuff they removed from V1 anyway. The only truly new rule I think we've seen so far is shatter point, and the best thing that anyones ever said about that is that it wont be the onlyvictory condition in the Adv rule book!![]()