Okay, then it is even (much) more stupid and complicated than I imagined...Rabidchild said:Won't hit anything with the artillery rules? In the games I've played I have yet to miss. In these rules you allocate to the closest model in the firezone and the blast radius is calculated from there. With firezones being the size they are, it's easy to use and easy to hit.
Gauntlet- said:1 hit model example-
target reached but not kill:
Dodge Save Pass (No need for armor, which if it had failed would give a dodge anyways)
Dodge Save Fail = Continue to armor, which if failed would have the same result, which if it passes, then you don't care about the original dodge save anyways.
OR
Armor Save Pass (no need for Dodge)
Armor Save Fail = Continue to Dodge Save
There is no difference in results as a consequence of the order.
Galatea said:Okay, then it is even (much) more stupid and complicated than I imagined...
Galatea said:Okay, then it is even (much) more stupid and complicated than I imagined...Rabidchild said:Won't hit anything with the artillery rules? In the games I've played I have yet to miss. In these rules you allocate to the closest model in the firezone and the blast radius is calculated from there. With firezones being the size they are, it's easy to use and easy to hit.
Gauntlet- said:1 hit model example-
target reached but not kill:
Dodge Save Pass (No need for armor, which if it had failed would give a dodge anyways)
Dodge Save Fail = Continue to armor, which if failed would have the same result, which if it passes, then you don't care about the original dodge save anyways.
OR
Armor Save Pass (no need for Dodge)
Armor Save Fail = Continue to Dodge Save
There is no difference in results as a consequence of the order.
The Cougar WILL NOT GET his dodge if he isn't about to be removed as a casuality. So if the first hit (HIT not kill) doesn't kill him outright he won't be able to dodge this hit - he has only his armour save, which will be worse than 4+ in most cases.
He is a Multihit model and THAT is the problem. THAT is what the whole thing is about.
And yes you are right - dodge->armour makes sense in general, but unfortunately it won't solve the Cougar problem.
Rabidchild said:Place the firezone. Your opponent rolls 2D6 and moves the firezone that many inches in any direction. You roll 1D6 and move the firezone that many inches in any direction. The model in the firezone closest to the shooting model is allocated the damage dice as normal, the blast radius is calculated from that model.
Lorcan Nagle said:Practical expierence shows that it's not complicated at all, and it's more than possible to miss.