After several games we found that some sort of spotting roll was desperately needed as it is impossible to hide a unit in cover and was essential in our attacker V defender (with oncomming reserves) for the defenders would be shot away by superior firepower. After a brief discussion we decided to keep it extremely simple.
If a 'hidden' unit does not move or shoot during during its turn a unit/model needs to aquire the target, this is done by simply rolling a 4+ and is done during the shoot action. This means that tanks moving quickly using 'tracks' cannot locate as its not a shoot action and gives a use for normal move (see other thread). If the unit fails to spot the target, it cannot the decide to spot or shoot something else.
This also means that the paratrooper defenders were not all wiped out by tank guns straight away and the German forces crept foward with combined arms, as it should be, with tanks and infantry supporting each other.
We did think about making up a chart with different chances of success depending on actions etc but felt it was really an uneccessary complication
If a 'hidden' unit does not move or shoot during during its turn a unit/model needs to aquire the target, this is done by simply rolling a 4+ and is done during the shoot action. This means that tanks moving quickly using 'tracks' cannot locate as its not a shoot action and gives a use for normal move (see other thread). If the unit fails to spot the target, it cannot the decide to spot or shoot something else.
This also means that the paratrooper defenders were not all wiped out by tank guns straight away and the German forces crept foward with combined arms, as it should be, with tanks and infantry supporting each other.
We did think about making up a chart with different chances of success depending on actions etc but felt it was really an uneccessary complication