gamesmeister said:
Rurik said:
But I digress. So a shaman needs access to magical damage to fight spirits. Fair enough. But viddy this my droogs:
Many Practices have no access to spells that can be used to damage spirits.
Now Storm Bull has all kinds of spells good for bashing in spirits incorporeal heads, but a follower of Eritha is out of luck unless they have a magic weapon.
No, not so. A Practice has access to the charms available to any other Practice within its tradition. So Eritha shamanesses have access to the same Charms as Storm Bull. That means they have access to the same magic as Storm Bull, and more importantly Daka Fal (i.e. Spirit Charms).
But Charms are analogous to Runes, not spells. In the section on learning spells on page 9 it does not state that you have access to all spells in your Tradition, only your Practice. It then goes on to say that spells available to each Practice are specifically listed for that Practice.
Furthermore, Associated Cults specifically lists which associated cults provide access to what spells. That being said, Eritha is specifically given access to all of Waha's Magic spirits - so they are OK. But not all others - Gark for example still has no access to spells that can damage spirits.
gamesmeister said:
Precisely, which is why the weapon skills are less important. As long as you hit more often than the spirit dodges, you'll be fine. Which is a good reason for using Bladesharp on a dagger. First, you get the bonus to hit, and second, even if the spirit dodges, you'll do a minimum of 3 damage with a Bladesharp 1. Crank it up to Bladesharp 4 and you'll be doing a minimum of 6 points of damage with every hit. That said, I'm not sure how many Practices actually have access to Metal charms - I'm guessing not many.
Only the damage bonus from Bladesharp is magical damage - it does not make the whole weapon's damage magical. Bladesharp 1 will only ever do 1 point, whether it is cast on a dagger or great sword. That is why Fireblade or Spirit Bane are much better spells for spirit combat.
Good point about the metal charms though.
gamesmeister said:
Let's pretend that Shamans are smarter than that
I've learned never to assume anyone is smarter than that....
Maybe it is my customer support experience. :wink:
gamesmeister said:
No, spirits have two forms of attack. One is physical, that damages HP, the other is Possession, a simple opposed roll on Persistence. You lose, you're possessed, which is how those spirits with no attacks will get you.
OK, Magic Spirits do have the Covert Possession Trait, though it specifically says they cannot initiate spirit combat. I'm not exactly sure how learning to a spirit spell is supposed to work. It states that if the shaman reduces the spirits HP to 0 it teaches him the spell, if he fails it possesses him. How is a shaman supposed to NOT defeat the spirit (unless of course he forgets to have any magical damage available to him).
This brings up again the unresolved question from when the Companion was released: Can a spirit attempt to possess a character every Combat Action?
Some of the other spirits (Pow and Int spirits for example) that have no attack do not have any Possession trait, so are capable of no form of spirit combat. Easy pickins indeed.