Any ideas to speed up combat with multiple monsters without getting rid of any of the basics in the MRQ rules?
For example, 3 characters vs. 10 trollkin.
I'm toying with grouping like-monsters' parry and dodge rolls together for the round.
Another idea I'm thinking about is pre-determining the number of actions inactive and round of unconsciousness for a monster once he hits negative. ie. in this encounter the monsters go unconscious on the 2nd round and cannot act for 1 action, in the next encounter...unconscious the first round.
For example, 3 characters vs. 10 trollkin.
I'm toying with grouping like-monsters' parry and dodge rolls together for the round.
Another idea I'm thinking about is pre-determining the number of actions inactive and round of unconsciousness for a monster once he hits negative. ie. in this encounter the monsters go unconscious on the 2nd round and cannot act for 1 action, in the next encounter...unconscious the first round.