SpaceQuest. Still go for launch?

simonh said:
CharlieMonster said:
I do have two requests however:
1> Please, please, please keep the inevitable hardware design systems and world building as simple as possible. There have been times in Traveller's past when it would probably be easier to actually develop the science than negotiate the design system (Fire Fusion and Steel anyone?)

In fact, put it in a different book entirely, so I can pretend it doesn't exist. A big problem with those systems was they they were so complicated, the errata was about 1/3rd the length of the book. That was true of Mega Traveller and FF&S, rendering them almost useless. Even the book o sample designs, 101 vehicles, was riddled with absurdities. The systems were so complex even the designers couldn't use them correctly, even with the errata.

That deserves repeating. In bold.

The systems were so complex even the designers couldn't use them correctly, even with the errata.


Everyone see that one?

It's true.

I suspect that Mongoose is not run by gearheads, especially if they're aiming in a 'Classic' Traveller direction. So I'm hopeful.

But that bold sentence up there scares me, because I've seen it happen so many times, by designers and users -- even experienced users. It's hard to catch errors when your eyes are swimming in decimal places.
 
Rurik said:
No prob. I think you must spend too much time on some 'other boards' :wink: . I know CT* gets a lot of flak about the dying thing.

For me, anyhow, character creation was the high point of the rules.

*Do you think the CT abbreviation is going to get confusing around here with CthulhuTech and Traveller coming out of the Mongoose Presses now?

I think CT is fairly universally used for Classic Trav. CtTe for cthulhu tech ?

Cant use Mongoose Traveller either since MT is already used.
MCT ?
 
weasel_fierce said:
Rurik said:
No prob. I think you must spend too much time on some 'other boards' :wink: . I know CT* gets a lot of flak about the dying thing.

For me, anyhow, character creation was the high point of the rules.

*Do you think the CT abbreviation is going to get confusing around here with CthulhuTech and Traveller coming out of the Mongoose Presses now?

I think CT is fairly universally used for Classic Trav. CtTe for cthulhu tech ?

Cant use Mongoose Traveller either since MT is already used.
MCT ?

I've already heard one coined: MongTrav. Cool in a weird way, or weird in a cool way?

I like MCT.
 
CharlieMonster said:
duncan_disorderly said:
I've been roleplaying for ~30 years. I've played Traveller once. I think this sums up just how interested I am in this news.

Then why post?

I'm sorry, I thought this thread on the RQ forums was where we were discussing our diappointment that a SF implementation of RQ had been shelved in favour of yet another version of Traveller. Not quite sure how one would go about that without, you know, expressing dissapointment in the news. I'm sure that Traveller fans are as excited at the chance to buy MTrav anv T5 in close(ish) proximity as BRP/RQ fans are/were at the chance to by MRQ and the new BRP. I also expect that once the books are out, then just like here, you will have some people who prefer the Mongoose version, some who prefer the updated version from the original publisher and some who stick to a long out of print earlier version.

But while I would have liked to see Spacequest, and might have been tempted by SQ licenced worlds, I will not be buying MTrav, and am unlikely to look at any of the licences unless I end up playing one a lot if someone else in my group is attracted by the setting.
 
There's room in this universe for both systems to co-exist. OK, so SpaceQuest won't exactly be an official Mongoose publication but if it's done well enough I could see the changes you need to make to MRQ being detailed in Signs & Portents.

I'm thrilled to see Traveller making a comeback but equally disappointed that SpaceQuest is being canned - especially since they must have known about upcoming Traveller news when they started the SpaceQuest project.

Does anyone know of any playtest files for SpaceQuest that those of us with w a y too much time on our hands could work from? I mean, how hard can it be? What, you'd need:
* New skills list. Pull that from any SFRPG you want.
* New weapons. Ditto... Maybe work via D20 to see what the equivalent stats for the existing MRQ weapons are and use those as ballparks for the SF setting. Never thought I'd find myself wanting to read a D20 SRD!
* Psionics / similar system for force-type powers. Depending on system but I'm sure a port of the existing MRQ magic system isn't beyond the wit of man.
* Ship creation and combat. Possibly the trickiest section. I'd look to draw from Serenity, take the "ships are characters too" approach.
* Bestiary. Go nuts!

There. In the amount of time it's taken to complain about the lack of SpaceQuest, we can write one ourselves. Now if only my Runequest hardbacks would hurry up and arrive. The post can be so slow!
 
Count me in as a contributor if this ever gets off the ground! (I think you just volunteered!) I do maps and would also like to do the setting. Medieval baroque sci-fi anyone?
 
Imajica said:
Does anyone know of any playtest files for SpaceQuest that those of us with w a y too much time on our hands could work from?

If you're not partial to Mongoose, then Avenger games is working on their non-Traveller BRP Sci-Fi rules, called Translight. They could use some helping hands.
 
pasuuli said:
Imajica said:
Does anyone know of any playtest files for SpaceQuest that those of us with w a y too much time on our hands could work from?

If you're not partial to Mongoose, then Avenger games is working on their non-Traveller BRP Sci-Fi rules, called Translight. They could use some helping hands.
Do you have a link to them? Or do you mean Comstar, now? I might be interested.

I have used some stuff I'd worked on to match in with SpaceQuest to run a three-session mini-campaign set in an IP'd universe as well as creating a non-IP, flexible, SF mix-verse. It would be nice to gauge the level of interest.
 
pasuuli said:
simonh said:
CharlieMonster said:
I do have two requests however:
1> Please, please, please keep the inevitable hardware design systems and world building as simple as possible. There have been times in Traveller's past when it would probably be easier to actually develop the science than negotiate the design system (Fire Fusion and Steel anyone?)

In fact, put it in a different book entirely, so I can pretend it doesn't exist. A big problem with those systems was they they were so complicated, the errata was about 1/3rd the length of the book. That was true of Mega Traveller and FF&S, rendering them almost useless. Even the book o sample designs, 101 vehicles, was riddled with absurdities. The systems were so complex even the designers couldn't use them correctly, even with the errata.

That deserves repeating. In bold.

The systems were so complex even the designers couldn't use them correctly, even with the errata.


Everyone see that one?

It's true.

I suspect that Mongoose is not run by gearheads, especially if they're aiming in a 'Classic' Traveller direction. So I'm hopeful.

But that bold sentence up there scares me, because I've seen it happen so many times, by designers and users -- even experienced users. It's hard to catch errors when your eyes are swimming in decimal places.

Still could be worse, there was a very BRP-like system from FGU called Other Suns, which was the only system I've ever encountered which required you to calculate cube roots in Char Gen. Scary stuff! Very cool background though.
 
Weren´t there plans for "Gatecrasher 2323" and "NovaQuest" by two third party publishers?

If one of them (or BOTH) get their thing done, we might not really need an official Mongoose "SpaceQuest" book!

I would love a MRQ / MSQ Star Trek, Star Wars, Dune, Galactica, or Space Above and Beyond etc. license, and even Traveller would be interesting with a useful game system... but incarnation i have seen so far for the Traveller background was not my cut of tea (i played the GURPS editionb some time, but GURPS isn´t my cut of tea either, but better than the rest... only IMHO).

RQ (or SQ) can get the "better GURPS", but if Mongoose doesn´t want to do it, i will stick with Chaosiums upcoming BRP.


Cheers

Osentalka
 
Osentalka said:
Weren´t there plans for "Gatecrasher 2323" and "NovaQuest" by two third party publishers?

I hate dragging up a dead post, but does anyone have any info on these products. Going to Dancing Dryad, not much is listed about NovaQuest. And I can't find anything about Gatecrasher 2323.
 
Gatecrasher 2323 was once announced as "planed for the future" by Seraphim Guard, but this idea seems to be gone. :-(

Everything concerning NovaQuest is quite also. :-(


I WANT SPACEQUEST!!! :-(


Cheers

Osentalka
 
I think Gatecrasher fizzled when Tim left Seraphim Gaurd. They seem to be a BRP publisher now.

Matt Thomason of Dancing Dryad was hired full time by Mongoose (editor of S&P Wargamer I believe) and that pretty much ended development on Novaquest.

I'm not aware of any Sci Fi MRQ in development. The upcoming BRP covers sci-fi, but no Sci Fi sourcebooks have been anounced for it yet.

Damn you Traveller...
 
Rurik said:
I think Gatecrasher fizzled when Tim left Seraphim Gaurd. They seem to be a BRP publisher now.

Matt Thomason of Dancing Dryad was hired full time by Mongoose (editor of S&P Wargamer I believe) and that pretty much ended development on Novaquest.

I'm not aware of any Sci Fi MRQ in development. The upcoming BRP covers sci-fi, but no Sci Fi sourcebooks have been anounced for it yet.

Damn you Traveller...

Relax, Rurik, NovaQuest is likely to gain from the TSRD, not lose...
In any case, the hybrid of the two SRD's is likely to be the best of all worlds.
 
Traveller will probably reach a wider audience than SpaceQuest was going to ultimately, which is good for Mongoose and Traveller fans (or at least those that take to MongTrav).

I though was psyched for SpaceQuest, and would have bought it readily. I played a bit of Classic Traveller back in the day, but have not for a loooong time. I actually like what I've read about Mongooses take on it, but I just don't see myself investing the time or money in it.

I'm happy for Mongoose and Traveller fans, but from where I stand, MGP aquiring the Traveller license killed my SpaceQuest.

But don't worry, Grandoise plans for revenge are currently being plotted - Traveller will die a horrid death in due time. :twisted:

Not that I'm bitter or anything...
 
I am split. I really wanted a space/modern version of RQ. But I was also a big traveller back when.

I even like GURPS trav, although I dont like GURPS all that much. So a return to CT is good, I just dont like it at the cost of spacequest.
 
I personally am not split, I want a Space\Modern Version of MRQ. I am not a fan on Traveller, and have no plans to buy it.
 
Rurik said:
But don't worry, Grandoise plans for revenge are currently being plotted - Traveller will die a horrid death in due time. :twisted:

Not that I'm bitter or anything...

That's a little ironic given your character could die during character creation. :roll:
 
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