IanBruntlett
Emperor Mongoose
Hi,
I have a few issues with the economics of the traditional Traveller game. In particular, I am not sure that your typical troupe of adventurers could afford the mortgage payments of a new ship. One work-around is to give the players a battered old spaceship as a reward for a good deed or telling them that they have won a no-expenses-paid lease on a used starship, possibly lasting for 2 years.
On page 145 of the Core Rulebook is the Running Cost Summary.
For Life support, why is it Cr1000 for a stateroom, Cr3000 for a double occupancy? Why not Cr 2000 or even, given economies of scale, Cr1500?
And, once you've paid for staterooms, why the clause "Each person on board a ship who is not in a low berth will cost an additional Cr1000 in life support costs"?
Take a 4-person crew that are sharing two staterooms. That will cost Cr6000 for the staterooms and a further Cr40000 in additional life support costs. Am I missing something here?
Thanks,
Ian
I have a few issues with the economics of the traditional Traveller game. In particular, I am not sure that your typical troupe of adventurers could afford the mortgage payments of a new ship. One work-around is to give the players a battered old spaceship as a reward for a good deed or telling them that they have won a no-expenses-paid lease on a used starship, possibly lasting for 2 years.
On page 145 of the Core Rulebook is the Running Cost Summary.
For Life support, why is it Cr1000 for a stateroom, Cr3000 for a double occupancy? Why not Cr 2000 or even, given economies of scale, Cr1500?
And, once you've paid for staterooms, why the clause "Each person on board a ship who is not in a low berth will cost an additional Cr1000 in life support costs"?
Take a 4-person crew that are sharing two staterooms. That will cost Cr6000 for the staterooms and a further Cr40000 in additional life support costs. Am I missing something here?
Thanks,
Ian