We have had a lot of discussion during the first spacefight and I've come up with the following houserules, which I would like to have commented on by the more knowledgeable folks here.
Thanks in advance
Firing Beam Weapons
Firing multiple shots form a turret (double, -tripple) is not considered as multiple action. Therefore, no penalty applies.
Each shot is treated separately (i,e. roll for attack, damage, hit-location)
Software-mods (Firecontrol, Evade) apply to all beam shots from a single turret. Reactions (Dodge, Fire Sand) apply to all shots from a single turret.
If a gunner shoots both laser and missiles, the DM from multiple actions applies.
Point Defense
Missiles are assumed to be shot at close (edit from discussion below) distance, range mods for the weapon apply. There is no effect for having mutliple beam weapons available in a single turret
Launching Missiles
The gunner can launch all missiles of his turret at once without suffering from multiple-action mods.
If a gunner shoots both laser and missiles, the DM from multiple action applies.
Dodge
The DM from a successful Dodge is applied to all shots from a single turret.
As for the Pilot-DM to the Dodge
Yes, this will need playtesting.
Use the same mechanism as in "Task Chain" (or in missile launching) and add the general DM-2 to the result.
E.g. pilot dodges and rolls 8 +2(Pilot skill) +1(Dex) = 11, effect 3, effect 3 nets an additional DM+1 (DM-3 for failure by 6+, DM-2 for failure by 2-5, DM-1 for failure by 1, DM+0 for effect 0, DM+1 for effect 1-5, DM+2 for effect 6+) for a total DM-3 to the shot series of a single turret. (edit from deiscussion below
Firing Sand
The mods from sand apply to all shots from a single turret
Software – Firecontrol
If used to actually fire beam weapons, the software is able to fire all equal weapons fro ma single turret.
E.G. turret beam laser/beam laser/missile rack: the software may spend a single "use" (i.e. firecontrol/1) to fire either both beam lasers or the missile rack (edit from discussion below)
If used to apply a bonus to an attack, the bonus applies to all shots from a turret.
Software – Evade
The bonus applies to all shots from a single turret.
The bonus may also apply to a single missile (or flight of missiles if launched simultaneously from one turret/bay).
Damage
The effect of the beam attack is added to the damage. The effect of the (actual) missile attack (i.e. not the launching) is added to the damage.
If the effect of the actual hit is 6+, damage is minimum 1 regardless of armour (taken from personal combat due to the invulnerabilty of e.g. Gazelle Close Escort regarding Pulse Lasers and non-nuclear missiles)
Targeting
A turret must fire all its weapons at a single target. However a second turret may fire at a different opponent.
Dodge/Evade
If the pilot decides to dodge the software evade is overridden. Once all incoming attacks are known, it must be decided to which attacks dodge and/or evade applies before the attack roll is made (edit from discussion below)
Reactions
Different stations can react simultaneously to a threat, e.g. both the pilot and the gunners can react to an incoming missile by "dodge" or "point defence" respectively. This includes the same option for multiple turrets (i.e. two turrets can react to incoming missiles) and also the possiblity to jam smart missiles. Each reaction cost one of the available reactions though
Thanks in advance
Firing Beam Weapons
Firing multiple shots form a turret (double, -tripple) is not considered as multiple action. Therefore, no penalty applies.
Each shot is treated separately (i,e. roll for attack, damage, hit-location)
Software-mods (Firecontrol, Evade) apply to all beam shots from a single turret. Reactions (Dodge, Fire Sand) apply to all shots from a single turret.
If a gunner shoots both laser and missiles, the DM from multiple actions applies.
Point Defense
Missiles are assumed to be shot at close (edit from discussion below) distance, range mods for the weapon apply. There is no effect for having mutliple beam weapons available in a single turret
Launching Missiles
The gunner can launch all missiles of his turret at once without suffering from multiple-action mods.
If a gunner shoots both laser and missiles, the DM from multiple action applies.
Dodge
The DM from a successful Dodge is applied to all shots from a single turret.
As for the Pilot-DM to the Dodge
Yes, this will need playtesting.
Use the same mechanism as in "Task Chain" (or in missile launching) and add the general DM-2 to the result.
E.g. pilot dodges and rolls 8 +2(Pilot skill) +1(Dex) = 11, effect 3, effect 3 nets an additional DM+1 (DM-3 for failure by 6+, DM-2 for failure by 2-5, DM-1 for failure by 1, DM+0 for effect 0, DM+1 for effect 1-5, DM+2 for effect 6+) for a total DM-3 to the shot series of a single turret. (edit from deiscussion below
Firing Sand
The mods from sand apply to all shots from a single turret
Software – Firecontrol
If used to actually fire beam weapons, the software is able to fire all equal weapons fro ma single turret.
E.G. turret beam laser/beam laser/missile rack: the software may spend a single "use" (i.e. firecontrol/1) to fire either both beam lasers or the missile rack (edit from discussion below)
If used to apply a bonus to an attack, the bonus applies to all shots from a turret.
Software – Evade
The bonus applies to all shots from a single turret.
The bonus may also apply to a single missile (or flight of missiles if launched simultaneously from one turret/bay).
Damage
The effect of the beam attack is added to the damage. The effect of the (actual) missile attack (i.e. not the launching) is added to the damage.
If the effect of the actual hit is 6+, damage is minimum 1 regardless of armour (taken from personal combat due to the invulnerabilty of e.g. Gazelle Close Escort regarding Pulse Lasers and non-nuclear missiles)
Targeting
A turret must fire all its weapons at a single target. However a second turret may fire at a different opponent.
Dodge/Evade
If the pilot decides to dodge the software evade is overridden. Once all incoming attacks are known, it must be decided to which attacks dodge and/or evade applies before the attack roll is made (edit from discussion below)
Reactions
Different stations can react simultaneously to a threat, e.g. both the pilot and the gunners can react to an incoming missile by "dodge" or "point defence" respectively. This includes the same option for multiple turrets (i.e. two turrets can react to incoming missiles) and also the possiblity to jam smart missiles. Each reaction cost one of the available reactions though