Station builders pyramid scheme.
Build Waystation. Install space dock.
Use space dock's free 1d6 RR to build Waystation with space dock.
Use both stations to build Colony Station with space dock + guns.
Use both stations and Colony station to build Colony Station with space dock + guns.
Use all stations to build Border Station with 3 space docks.
4 turns in (on average rolls) you're getting 7d6 RR a turn for an outlay of 3 RR. Thats 24.5 points each turn, enough to get you a Battle pl ship (or a battle station with 4 docks and good defenses).
House rule I'm insisting on for my group is a limit on the number of each module to a maximum of 2, and restricting certain modules (such as the space dock) to larger stations (colony and above).
Build Waystation. Install space dock.
Use space dock's free 1d6 RR to build Waystation with space dock.
Use both stations to build Colony Station with space dock + guns.
Use both stations and Colony station to build Colony Station with space dock + guns.
Use all stations to build Border Station with 3 space docks.
4 turns in (on average rolls) you're getting 7d6 RR a turn for an outlay of 3 RR. Thats 24.5 points each turn, enough to get you a Battle pl ship (or a battle station with 4 docks and good defenses).
House rule I'm insisting on for my group is a limit on the number of each module to a maximum of 2, and restricting certain modules (such as the space dock) to larger stations (colony and above).