I know the Launch Bay is worse value - that's what I was saying! The whole point of these costing 2HP is that they have to fit on a Patrol PL station and allow it a small gun (or other minor modification). For them to cost 2HP, they have to be worse (or at most equal) value to the 4HP or 7HP Hangars. In most cases the loss in effectiveness but in one or two cases (e.g. the Vorlons) they get pretty crappy Launch Bays. I can't really see a better way to balance them using the current space station rules.Grunvald said:Triggy said:The Launch Bay Modules are not meant to be good value, they are there simply to allow any option at all on the smaller stations. Two Vorlon Fighter flights would make them a little better than the normal Hangar Module for Vorlons.
i would have to disagree that the vorolon launch bay as stands is better value!
Here is compareing the 2 side by side:
Hangar Module 7 Hardpoints
Each Hangar Module will increase the Core’s Damage by +5/+2/+0. It will also add the Carrier 6 trait, and six flights of Vorlon fighters.
Launch Bay Module 2 Hardpoints
Each Hangar Module will increase the Core’s Damage by +5/+2/+0. It will add one flight of Vorlon fighters.
LBM gives you better damage increase in the longrun, but i was talking fighter flights, you loose carrier trait ok fair enough, but if you divide the HM by 3 you would get 2.33 HP for 2 flights of fighters plus damage and carrier trait!
LBM gives you damage and 1 flight of fighters!!!!
The sums just do not add up with the fighters that is all i was pointing out and still think is wrong when compared to every other race's launch bay vs hanger!
To be honest I'd rather remove all of the Launch Bays in the first place and only see fighter wings on Skirmish PL stations or higher.