SylvrDragon
Mongoose
Has anyone else noticed a problem with the MedBay and Spacedock modules? Seriously, even in Triggy's system you could build a War level station and place either 9 Spacedocks, or 27 MedBays! That's 9d6 free RR, which averages 31.5, or 270 free crew! Sure you may say that what if you have to put it in a fight? But how often will a War level station be actually brought into one? We're talking about a large amount of free RR, or a massive amount of free crew. My group, seeing the potential problem here, has already placed restrictions on them.
First, both MedBays and Spacedocks are limited to 2 per full 10 hardpoints present on a station. So a battle station, under Triggy's rules, could have 2 of each and a War could have 4 of each.
Second, we limited each Strategic Target to one Battle+ level station. So you can only have 1 Battle, or 1 War, or 1 Armageddon level station. Not one of each.
I know every player has the chance to make these. But I'm concerned about a steam roller effect. One player loses a couple of battles, he ends up low on RR and can hardly afford one of these. While the winning player, who's got too much RR, buys a couple of War level stations decked out with Spacedocks and starts pumping out a free ships. This makes it even harder for the "underdog" to ever even consider making a come back. I'm not trying to punish the winners here, but winners already have enough advantages as it is in a campaign.
First, both MedBays and Spacedocks are limited to 2 per full 10 hardpoints present on a station. So a battle station, under Triggy's rules, could have 2 of each and a War could have 4 of each.
Second, we limited each Strategic Target to one Battle+ level station. So you can only have 1 Battle, or 1 War, or 1 Armageddon level station. Not one of each.
I know every player has the chance to make these. But I'm concerned about a steam roller effect. One player loses a couple of battles, he ends up low on RR and can hardly afford one of these. While the winning player, who's got too much RR, buys a couple of War level stations decked out with Spacedocks and starts pumping out a free ships. This makes it even harder for the "underdog" to ever even consider making a come back. I'm not trying to punish the winners here, but winners already have enough advantages as it is in a campaign.