Jeff Hopper
Mongoose
OK, I'm looking at Supplement 14 Space Stations because I wanted to try and design a large space colony like an O'Neill Cylinder a Bernal Sphere or a Stanford Torus and I am running into some problems.
The first problem I am running into is that the main limiting factor on size for a space station is not so much the tech level of the Hull, but the tech level of the Computer. While I can understand the complexities of running a space station of a certain size will definitely require some automated control to keep the environment and the structure stable, the hull tonnage per tech level is lower for a space station than the hull tonnage per tech level listed in Book 2 High Guard for a jump-capable starship (which needs a more capable and complex computer). This does not make a lot of sense to me when I think about it. Now, a possible solution to this is to make the tech level steps linear (7,8,9,10,11,12,13) instead of what it is currently (7,9,11,12,13,14,15).
The second problem is the power plant. The types listed all require fuel to operate and I find no option for either fission power plants or solar panels. Solar panels would be ideal for a space station because if it is located around any star - the power is free, you only pay for maintenance upkeep. All of the power plant options from the Core Rulebook and High Guard should be available for a space station and included.
The section on Crew Quarters and Residential Space needs to have a paragraph equating the two different types of housing. Barracks would be equal to low quality housing, enlisted would have mid-quality housing, junior officers would have high quality housing, and senior officers or crew chiefs would have luxurious quality housing.
There should also be some additions for closed loop life support systems because the point of a space station is to be permanent, which goes along with being self-sufficient. An agricultural manufacturing plant can represent a hydroponics and aeroponics system with its included small animals (rabbits, chickens, guinea pigs, tilapia), and waste treatment system. A good thumbrule is to say that a closed loop life support system can maintain itself for a number of years equal to the space station tech level before it needs to have trace elements and other expendable materials replaced from an outside source.
I know that this reads like a series of complaints, and I acknowledge that it is, but I am more than willing to also provide possible solutions to these problems I see.
EDIT:
Oh, and there is no reason why a space station cannot use a planetoid or a buffered planetoid as a hull. We should be able to create a station like the one pictured below by Peter Elson.
The first problem I am running into is that the main limiting factor on size for a space station is not so much the tech level of the Hull, but the tech level of the Computer. While I can understand the complexities of running a space station of a certain size will definitely require some automated control to keep the environment and the structure stable, the hull tonnage per tech level is lower for a space station than the hull tonnage per tech level listed in Book 2 High Guard for a jump-capable starship (which needs a more capable and complex computer). This does not make a lot of sense to me when I think about it. Now, a possible solution to this is to make the tech level steps linear (7,8,9,10,11,12,13) instead of what it is currently (7,9,11,12,13,14,15).
The second problem is the power plant. The types listed all require fuel to operate and I find no option for either fission power plants or solar panels. Solar panels would be ideal for a space station because if it is located around any star - the power is free, you only pay for maintenance upkeep. All of the power plant options from the Core Rulebook and High Guard should be available for a space station and included.
The section on Crew Quarters and Residential Space needs to have a paragraph equating the two different types of housing. Barracks would be equal to low quality housing, enlisted would have mid-quality housing, junior officers would have high quality housing, and senior officers or crew chiefs would have luxurious quality housing.
There should also be some additions for closed loop life support systems because the point of a space station is to be permanent, which goes along with being self-sufficient. An agricultural manufacturing plant can represent a hydroponics and aeroponics system with its included small animals (rabbits, chickens, guinea pigs, tilapia), and waste treatment system. A good thumbrule is to say that a closed loop life support system can maintain itself for a number of years equal to the space station tech level before it needs to have trace elements and other expendable materials replaced from an outside source.
I know that this reads like a series of complaints, and I acknowledge that it is, but I am more than willing to also provide possible solutions to these problems I see.
EDIT:
Oh, and there is no reason why a space station cannot use a planetoid or a buffered planetoid as a hull. We should be able to create a station like the one pictured below by Peter Elson.
