Does it really need to say that?? Surely it's a bit obvious?Democratus said:It doesn't even say that they are excepted from acting as interceptors once destroyed.
Does it really need to say that?? Surely it's a bit obvious?Democratus said:It doesn't even say that they are excepted from acting as interceptors once destroyed.
Triggy said:Just like everything else in the game - fighters can only do things whilst they are still alive and functioning. The instant they are destroyed they can no longer act as interceptors as they are no longer on the table.
The wording doesn't say it grants the interceptor trait for the turn, just it gives the interceptor trait.
Rereading the rules, the rules as written really seem to suggest that even if two interceptor dice roll a 1 in a roll (e.g. four interceptors at 2+ and two roll a 1) then only one flight dies. If you rolled another 1 in the next roll (e.g. two interceptors at 3+ both rolling a 1) then one more flight would be destroyed.
To be honest I've never actually been in this situation as I've rarely seen players use more than one flight in such a supporting role at one time.
Na-Po said:We usually use colored dice to easily see the difference between interceptors granted by flights and those "built-in"
Whenever a die representing a flight rolls a 1 it's removed from the pool.
(indeed we play it same way as Matt and other guys around here)
Indeed, the rules never strictly say that the trait is lost at the end of the turn either (they only mention that the fighter has to act as an interceptor for the turn, not that the ship loses the interceptor at the end of the turn, nor that a fighter leaving base contact for whatever reason (e.g. gravitic shifters rotating the base so it's no longer in contact) would have any effect one way or the other.Democratus said:Triggy said:Just like everything else in the game - fighters can only do things whilst they are still alive and functioning. The instant they are destroyed they can no longer act as interceptors as they are no longer on the table.
I can see where common sense would dictate that. It makes sense from a fluff standpoint. But the rules never say the above.
The wording doesn't say it grants the interceptor trait for the turn, just it gives the interceptor trait.
The rules do state that the ship is given the Interceptor trait: "each supporting flight adds +1 to the ship's Interceptors trait." (p.31) The ship has the trait at this point, not the fighter flights. Once you have determined that X flights are supporting a ship, that ship gets Interceptors +X.
It never says that the trait is removed or reduced when a fighter is killed.
Sounds like you need a new gaming group! Unless you enjoy that kind of thing.Democratus said:But when hashing out a rules disagreement with others, only a litteral black-and-white statement in the rulebook can conclusively end the issue. That...or a ruling from the designers.
Democratus said:I fully agree with your POV on this. But when hashing out a rules disagreement with others, only a litteral black-and-white statement in the rulebook can conclusively end the issue. That...or a ruling from the designers.
Da Boss said:(also Mr Spranges interpretations can be a little bit, er, unusual and / or unexpected )