Space Station Challenge - Let's Build A Tigress!

So those of you who have High Guard by now will have discovered that the space station section contains mechanics for including installations such as the Manufacturing Plant, Docking Facility, Fuel Refinery, Mineral Refinery ... and Shipyard.

Yes, Shipyard.

You don't just have to imagine shipyards any more. Now, you can build them too.

So let's build a shipyard space station, using High Guard 2e rules, big enough to assemble a Tigress class Dreadnought. Well, the Navy had to build them somehow ...

Obviously, since we are talking very large scale here, and high technology - since Tigress-class ships are TL 15, these shipyards also have to be TL 15.

The shipyard could have its own manufacturing plant and mineral refineries to process the ores from local asteroids to make these Christmas Tree Globes From Hell, or you could design a small fleet of stations built just to service the shipyard station, each built around the requisite components - some built around Mineral Refineries and Manufacturing Plants to build the components, some built around Fuel Refineries, and a few built around Residential Zones for the sophont workers who would be crewing the shipyard station, and commuting in and out of the place for their duty shifts.

Cost is no object, since we are talking about building some of the most expensive pieces of kit in the Imperial Military here. But if you want to work out the costs of building such facilities and sit there in a sweat looking at all those rows of numbers, please, torture us by showing us the teracreds as well.
 
AnotherDilbert said:
I tried to make a mobile shipyard that can input asteroids and output battleships here:
http://forum.mongoosepublishing.com/viewtopic.php?p=899945#p899945

Only handles 125 kT, so make it 4 times bigger.

Toss the drives and jump fuel, install more spacious living quarters, and you have a space station?
It doesn't have to be just one big station.

I mentioned auxiliary stations in the above post. Some for manufacturing, some for processing, some residential stations for the crew, and a fleet of gigs, ship's boats and modular cutters shuttling back and forth between them all.

Have fun. Think big. Build big.
 
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