frobisher said:
Actually not entirely true (depending upon speed).
You just need to be able to impart to yourself a tangential velocity that is sufficent to clear the presented width of the object in the time it would take you to hit the impact point. In relative terms, this might not need to be much;
For instance, assuming the ship is capable of a 1g acceleration, then to avoid a 300km wide rock you only need a 3 minute warning (before impact) to be able to avoid it, and only 30 seconds if you've got a 2g acceleration, regardless of what speed you're travelling at.
Hmmm... You know, I don't think that is true.
Correct me if I am mistaken, but isnt it that the more speed your ship has, the more thrust it needs to change it's vector? And that the acceleration capability is just a result of available thrust and to-accelerated mass? (which BtW is why LS cannot be reached while playing fair with Einstein - as the speed gets closer to LS, the mass starts to increase, thus requiring more and more thrust for the same acceleration - and the increase of mass grows exponentially as the speed gets closer to LS - so you can't reach LS without unlimited - and I mean UNlimited, as the mass reaches "infinite" at lightspeed - power)
It's just as with cars - the faster they go, the bigger a turn radius they have. Everyone can try this (though I wouldn't recommend it on public roads... actually I wouldn't recommend it at all, just take my word for it or ask someone whose word you trust :wink: ) - a narrow turn you can make at 25 Km/h will be mostly impossible to do at 150 Km/h. People die every year because drivers forget that.
Now, to get back to our ships, if the obstacle appears at the start of your burn cycle, where speed is low, you need only little warning, because a short blast of thrust from your side thrusters would be enough to change the ship's vector to avoid collision. But if the same obstacle appears near turnover, where speed is high, you need a much, much longer period of thrust to shift your vector away from the impact zone. Meaning you might even need to pivot your ship and use the big main thrusters. And the longer a distance travelled, the more speed at turnover, so the less maneuvering capability available to the ship.
Remember, the distance we're all here talking about is Io jumpgate to mars - average distance ca. 5 AU. The edge of our solar system on the other hand (Neptune, as Pluto has an skewed orbit) is somewhere around 30 AU. And an exploration vessel couldn't risk jumping into a solar system, they'd have to jupm in from hyperspace elsewhere and work their way in through normal space (though I don't expect them to stay in the ecliptic - the hypotethical explorer would most likely try to jump in, say, 5-10 AU above/below the ecliptic and get a good look at the system before it starts the more serious exploring)
Of course, all that is talking about constant accel trips - a freighter slowly coasting in free fall doesn't chage it's "cruising speed".
And since we DO have a top speed now (see below), the question becomes more like: "...how much warning does a ship need at 8 Mio. Km/h if it can sustain 0.5, 1, 1.5 or 2 G thurst; and how much for short 3-5 G emergency thrust?"
frobisher said:
Though of course at this point you should be discarding Newton and going with General Relativity
For real life calculations - sure. But before that point, newton is good to take for what his formulae really are - an easy to work with approximation. :wink:
Kizarvexis said:
I found my notes on 'To the Ends of the Earth". After Gideon finds out where the enemy ship is, he says the following.
-snip-
So I was wrong and Matheson says .75% C, which means that the Excalibur is limited to moving less than 3,000 km per sec in normal space.
(
[muttering...] I knew I should have ignored JMS and got a copy of these scripts too...)
You know, that is Really, really good to know. Never was I more happy to be wrong, for it saves the reputation of my favorite SF show in that regard.
ALL RIGHT!
We now have a good number!
So, 0.75% of LS... 2250 km (or roughly 1500 miles for those who are not yet evolved enough to use the metric system :wink:
) per sec. as maximum real-space speed. That'd be about 8 Mio. km/h (5 Mio. MPH). And that means about 19 hours per AU, or 1.3 AU per day at that speed.
Good.
Now... if we had a calculation how long (time & distance) it take to reach that speed at 1G, 1.5G and 2G (I unfortunately haven't found my physics formula book yet, and it's been a too long time since I did such stuff to still know it on my own) we would have a rough (therefore game-usable) formula for calculating long-distance realspace travel. Though it starts to look as if the values mongoose wrote in their GG are basically good enough to run with even for real-life physics enthusiasts. :wink: