GypsyComet
Emperor Mongoose
Mostly because fissionables are not a standard assumption, so they too are a handwave.
A common PP handwave that can handle this is the presence of a "starter motor" in all power plants. It only generates a small percentage of the powerplant's total output, but also burns a similarly small percentage of the fuel.
Another, seen in MT, is the idea of a low power mode. Late MT is where the idea that would later become the segmented plants of T20 and T4 came from; you don't have one PP, but several, either conceptually or as actual components. If you get into a bad spot, you turn off all but the emergency beacon, a little temperature control (so the ship will be visible in IR, if nothing else), a few lights, and the cold berths, and run on your smallest sub-plant (possibly in its lowest mode). The computer might run an automated scan for rogue planets or icy bodies occasionally.
If your available duration is at least two years and your beacon loud enough (and/or pointed at the right system), rescue is pretty likely. Not all systems are listening, but most settled systems probably have some sort of beacon listening box floating in solar orbit, since they are going to be cheap for any world above Space Family Robinson levels of population and any level of contact with the neighbors.
Of course, if you are outside of polity space in unknown territory, giving yourself a boost toward something likely to have hydrogen is probably a good idea, because there is no one out there to hear you...
A common PP handwave that can handle this is the presence of a "starter motor" in all power plants. It only generates a small percentage of the powerplant's total output, but also burns a similarly small percentage of the fuel.
Another, seen in MT, is the idea of a low power mode. Late MT is where the idea that would later become the segmented plants of T20 and T4 came from; you don't have one PP, but several, either conceptually or as actual components. If you get into a bad spot, you turn off all but the emergency beacon, a little temperature control (so the ship will be visible in IR, if nothing else), a few lights, and the cold berths, and run on your smallest sub-plant (possibly in its lowest mode). The computer might run an automated scan for rogue planets or icy bodies occasionally.
If your available duration is at least two years and your beacon loud enough (and/or pointed at the right system), rescue is pretty likely. Not all systems are listening, but most settled systems probably have some sort of beacon listening box floating in solar orbit, since they are going to be cheap for any world above Space Family Robinson levels of population and any level of contact with the neighbors.
Of course, if you are outside of polity space in unknown territory, giving yourself a boost toward something likely to have hydrogen is probably a good idea, because there is no one out there to hear you...