Mongoose10000
Mongoose
What is the thinking behind the rule that missiles cannot be used at Close or Adjacent Range (less than 10k)?
Explosions propagate poorly in space. Very poorly.zero said:Perhaps the blast radius would include the firing ship?
There are also the probably quite common cases where the shipdrkem99 said:A warhead is useful for those occasions where your velocities are similar (firing on the poor ISS just before you dock, for example) but in most cases it's not a requirement. Nor is a long period of acceleration (although it will, of course, increase your damage.)
High Guard page 48 describes torpedoes as "heavy missiles", sokermit said:Maybe I'm blind, but what are the thrust and endurance of a torpedo?
Weeell..no. As least the rules don't say you can and any combat examples I've seen don't use it. That and the facts that missiles mentioned in following rules expansions also don't mention the capability and said capability would be extremely effective in combat are what makes me extrapolate a "no".drkem99 said:Wow, that's interesting and it raises a lot of questions. If missiles have variable chemical thrusters (most likely; a tiny fusion plant and thruster plates would make the missile really expensive) and they can do thrust 10 for 10 turns, can they do thrust 20 for 5 turns?
Now this gets a strong "yes" in my book. "Smart" missiles that miss can re-engage the following turn and keep re-engaging until they run out of endurance. That's stated in the Core Book.Can a missile with 100 thrust-turns of fuel come about and attack again if it misses a target at short or medium range?
They do IMTU. I've ruled that missile thruster plates are essentially very short-life, one-use versions of the ones on crewed spacecraft.And, BTW, 10 G-hours of thrust is one heck of a lot for a chemical thruster. Maybe they really do have cheap thruster plates...
Why, thank you! The time-honored tradition of ignoring rules goes much further back than the beginnings of RPGs..like to the days of the first biped figuring out how to craft a spear, much to the chagrin of its prey which played by the rules of fang and claw.A tip of the hat to both SSWarlock and rust for valid points; rust's comment is why my campaign includes Gauss Launch Tubes™; it helps missiles run down those pesky fleeing targets.