I have for a while now being trying to sort out the issue of scopes and range increments in the Armageddon rulebooks. I was hoping some of the list members may have some advice or come up with their own solution. (I am also posting this on the rulemasters forum hoping for a response/errata from Mongoose).
There appears to be a few contradictions/incompatabilities/problems with scopes as presented in the rules. Firstly there is the scope presented in the main rulebook which adds 15 m to all range increments of a weapon it is fitted to. Then the Soldiers Companion adds a series of scopes with varying range increment multipliers (multiply range increment by 1.5, 3, etc).
My main querry is how do you guys interpret this? Does the basic scope represent a baseline model with no multiplication? Do the scopes in SC superceded the main rulebook? If so why are they cheaper and lighter than the useless model presented in the main rules?
My first thought was that the main rulebook scope is a plain optical scope with no magnification, it just enhances the user's ability to aim by giving him a set of crosshairs and rangefinder. Then the SC scopes are actually enhancements (turn your plain 1:1 scope into a 1.5x or 5x scope by adding the listed cost and weight). Does this sound feasible or should I just ignore the scope from the main rulebook?
The second big problem I have is that the 'enhanced' range increments are included in the stat block for weapons that come fitted with a scope even though you can't use them in all situations, ie scopes don't cound when rapid firing so you have to subtract 15 m from the stat table to find the rapid fire range increment. It is also unclear which weapons include scopes and the scope range increment adjustments as there is some varyation in the range increments of similar weapons such as the assault rifles all having a wide range of basic ranges.
Any thoughts on how to clear it up would be appreciated.
There appears to be a few contradictions/incompatabilities/problems with scopes as presented in the rules. Firstly there is the scope presented in the main rulebook which adds 15 m to all range increments of a weapon it is fitted to. Then the Soldiers Companion adds a series of scopes with varying range increment multipliers (multiply range increment by 1.5, 3, etc).
My main querry is how do you guys interpret this? Does the basic scope represent a baseline model with no multiplication? Do the scopes in SC superceded the main rulebook? If so why are they cheaper and lighter than the useless model presented in the main rules?
My first thought was that the main rulebook scope is a plain optical scope with no magnification, it just enhances the user's ability to aim by giving him a set of crosshairs and rangefinder. Then the SC scopes are actually enhancements (turn your plain 1:1 scope into a 1.5x or 5x scope by adding the listed cost and weight). Does this sound feasible or should I just ignore the scope from the main rulebook?
The second big problem I have is that the 'enhanced' range increments are included in the stat block for weapons that come fitted with a scope even though you can't use them in all situations, ie scopes don't cound when rapid firing so you have to subtract 15 m from the stat table to find the rapid fire range increment. It is also unclear which weapons include scopes and the scope range increment adjustments as there is some varyation in the range increments of similar weapons such as the assault rifles all having a wide range of basic ranges.
Any thoughts on how to clear it up would be appreciated.