Clovenhoof
Mongoose
In the last few days, I had a closer look at the Sorcery rules. I need a good (bad) villain for my campaign, and it may be that a player joins who wants to play a sorcerer. So, I have several questions or matters for discussion.
1.) Sacrifices. I had simply assumed that sacrifcing living beings, especially sentient beings, could cause Corruption. But now I looked it up in the feat description, in the corruption rules, and the spells -- nowhere is there any mention that human sacrifices cause corruption saves. This surprises me. Let's discuss.
Personally, I'd think that _at least_ Tortured Sacrifice should cause a corruption check, as well as spells that have Tortured Sacrifice as a prereq.
2.) With sacrifices causing no corruption, I don't see why sorcerers should run a particular risk of being corrupted at all, as long as they stay clear from Demonic Pacts. According to the rules - unless I overlook something - not even Necromancy spells like Black Plague cause corruption. How do you handle that?
3.) Sacrifices, part 2: apparently you can sacrifice any creature for PP, not just humans or sapient beings. I find this a bit counter-intuitive. How about reducing the exchange rates for creatures of animal intelligence?
4.) Spell: I was surprised to find what I think to be the deadliest (combat-suitable) spell in the game in a category that I have overlooked so far: Dread Serpent, a Hypnotism. Consider this:
- Evil Eye and 20 ft range: difficult to avoid. I am talking about the "staff" method of this spell.
- Save or Die effect against Will rather than Fort. Will is the lowest save for most classes.
- effective level requirement, Scholar level 8. This is the earliest Save or Die spell in the game.
- no target level restriction. Other spells often affect only creatures with less than a certain amount of HD/levels.
- cast in one standard action. Many other Save or Die spells take much longer to cast. You can even walk away after casting it.
- cheap. You need a 50sp staff, which can even be reused, and it costs only 3PP, and if you have Opportunistic Sacrifice, the spell is likely to fill you up to Max PP (for example if you kill a level 10 fighter with it).
- some races get a specific penalty on saves against Hypnotism, making this spell even easier to succeed.
Countermeasures?
Well, first off, I think as a GM, I'd allow the use of a Fate Point for the victim to drop unconscious/disabled rather than dead.
Apart from that, while the description doesn't say so specifically, I guess the victim's allies can try to help him during the round that he is "fighting the serpent".
- Killing the sorcerer before his next action (thus, before one full round is over) should solve the problem, due to the Rule of Impermanence.
- Countermagic, if cast in time, should help.
- And what if someone simply walks up to victim, picks up the staff and hurls it away? I think that should also end the spell.
What do you think?
5.) Character planning: I find it very difficult to even create a high-level (10+) sorcerer, due to all the prerequisites for the various spells. If you don't carefully plan your sorcerer in advance, you may often be unable to pick an Advanced Spell because you don't meet the prereqs.
So - show me your sorcerer builds, please. =)
EDIT: fixed list numbers.
1.) Sacrifices. I had simply assumed that sacrifcing living beings, especially sentient beings, could cause Corruption. But now I looked it up in the feat description, in the corruption rules, and the spells -- nowhere is there any mention that human sacrifices cause corruption saves. This surprises me. Let's discuss.
Personally, I'd think that _at least_ Tortured Sacrifice should cause a corruption check, as well as spells that have Tortured Sacrifice as a prereq.
2.) With sacrifices causing no corruption, I don't see why sorcerers should run a particular risk of being corrupted at all, as long as they stay clear from Demonic Pacts. According to the rules - unless I overlook something - not even Necromancy spells like Black Plague cause corruption. How do you handle that?
3.) Sacrifices, part 2: apparently you can sacrifice any creature for PP, not just humans or sapient beings. I find this a bit counter-intuitive. How about reducing the exchange rates for creatures of animal intelligence?
4.) Spell: I was surprised to find what I think to be the deadliest (combat-suitable) spell in the game in a category that I have overlooked so far: Dread Serpent, a Hypnotism. Consider this:
- Evil Eye and 20 ft range: difficult to avoid. I am talking about the "staff" method of this spell.
- Save or Die effect against Will rather than Fort. Will is the lowest save for most classes.
- effective level requirement, Scholar level 8. This is the earliest Save or Die spell in the game.
- no target level restriction. Other spells often affect only creatures with less than a certain amount of HD/levels.
- cast in one standard action. Many other Save or Die spells take much longer to cast. You can even walk away after casting it.
- cheap. You need a 50sp staff, which can even be reused, and it costs only 3PP, and if you have Opportunistic Sacrifice, the spell is likely to fill you up to Max PP (for example if you kill a level 10 fighter with it).
- some races get a specific penalty on saves against Hypnotism, making this spell even easier to succeed.
Countermeasures?
Well, first off, I think as a GM, I'd allow the use of a Fate Point for the victim to drop unconscious/disabled rather than dead.
Apart from that, while the description doesn't say so specifically, I guess the victim's allies can try to help him during the round that he is "fighting the serpent".
- Killing the sorcerer before his next action (thus, before one full round is over) should solve the problem, due to the Rule of Impermanence.
- Countermagic, if cast in time, should help.
- And what if someone simply walks up to victim, picks up the staff and hurls it away? I think that should also end the spell.
What do you think?
5.) Character planning: I find it very difficult to even create a high-level (10+) sorcerer, due to all the prerequisites for the various spells. If you don't carefully plan your sorcerer in advance, you may often be unable to pick an Advanced Spell because you don't meet the prereqs.
So - show me your sorcerer builds, please. =)
EDIT: fixed list numbers.
